__func__, status);
return -ENXIO;
}
- dev_dbg(dev, "video:%p ioif:%lx lpar:%lx size:%lx\n",
+ dev_dbg(dev, "video:%p ioif:%lx lpar:%llx size:%lx\n",
ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
ps3fb_videomemory.size);
__func__, status);
goto err;
}
- dev_dbg(&dev->core, "ddr:lpar:0x%lx\n", ddr_lpar);
+ dev_dbg(&dev->core, "ddr:lpar:0x%llx\n", ddr_lpar);
status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0,
&ps3fb.context_handle,