From: Roland Scheidegger Date: Thu, 19 Jun 2008 01:36:04 +0000 (+1000) Subject: drm/radeon: fix texture uploads with large 3d textures (bug 13980) X-Git-Tag: v2.6.26-rc7~4^2~7 X-Git-Url: http://www.pilppa.org/gitweb/gitweb.cgi?a=commitdiff_plain;h=9156cf09f56150ed89f77eaa4c386a07789776a0;p=linux-2.6-omap-h63xx.git drm/radeon: fix texture uploads with large 3d textures (bug 13980) Texture uploads could hit the blitter coordinate limit, adjust the texture offset when uploading the pieces. Make sure to check the end address of the upload too. Signed-off-by: Dave Airlie --- diff --git a/drivers/char/drm/radeon_state.c b/drivers/char/drm/radeon_state.c index eee13571240..11c146b4921 100644 --- a/drivers/char/drm/radeon_state.c +++ b/drivers/char/drm/radeon_state.c @@ -1662,7 +1662,7 @@ static int radeon_cp_dispatch_texture(struct drm_device * dev, u32 height; int i; u32 texpitch, microtile; - u32 offset; + u32 offset, byte_offset; RING_LOCALS; if (radeon_check_and_fixup_offset(dev_priv, file_priv, &tex->offset)) { @@ -1727,6 +1727,13 @@ static int radeon_cp_dispatch_texture(struct drm_device * dev, } else microtile = 0; + /* this might fail for zero-sized uploads - are those illegal? */ + if (!radeon_check_offset(dev_priv, tex->offset + image->height * + blit_width - 1)) { + DRM_ERROR("Invalid final destination offset\n"); + return -EINVAL; + } + DRM_DEBUG("tex=%dx%d blit=%d\n", tex_width, tex->height, blit_width); do { @@ -1840,6 +1847,7 @@ static int radeon_cp_dispatch_texture(struct drm_device * dev, } #undef RADEON_COPY_MT + byte_offset = (image->y & ~2047) * blit_width; buf->file_priv = file_priv; buf->used = size; offset = dev_priv->gart_buffers_offset + buf->offset; @@ -1854,9 +1862,9 @@ static int radeon_cp_dispatch_texture(struct drm_device * dev, RADEON_DP_SRC_SOURCE_MEMORY | RADEON_GMC_CLR_CMP_CNTL_DIS | RADEON_GMC_WR_MSK_DIS); OUT_RING((spitch << 22) | (offset >> 10)); - OUT_RING((texpitch << 22) | (tex->offset >> 10)); + OUT_RING((texpitch << 22) | ((tex->offset >> 10) + (byte_offset >> 10))); OUT_RING(0); - OUT_RING((image->x << 16) | image->y); + OUT_RING((image->x << 16) | (image->y % 2048)); OUT_RING((image->width << 16) | height); RADEON_WAIT_UNTIL_2D_IDLE(); ADVANCE_RING();