static inline void __update_lacpdu_from_port(struct port *port)
 {
        struct lacpdu *lacpdu = &port->lacpdu;
+       const struct port_params *partner = &port->partner_oper;
 
        /* update current actual Actor parameters */
        /* lacpdu->subtype                   initialized
         * lacpdu->partner_information_length initialized
         */
 
-       lacpdu->partner_system_priority = htons(port->partner_oper.system_priority);
-       lacpdu->partner_system = port->partner_oper.system;
-       lacpdu->partner_key = htons(port->partner_oper.key);
-       lacpdu->partner_port_priority = htons(port->partner_oper.port_priority);
-       lacpdu->partner_port = htons(port->partner_oper.port_number);
-       lacpdu->partner_state = port->partner_oper.port_state;
+       lacpdu->partner_system_priority = htons(partner->system_priority);
+       lacpdu->partner_system = partner->system;
+       lacpdu->partner_key = htons(partner->key);
+       lacpdu->partner_port_priority = htons(partner->port_priority);
+       lacpdu->partner_port = htons(partner->port_number);
+       lacpdu->partner_state = partner->port_state;
 
        /* lacpdu->reserved_3_2              initialized
         * lacpdu->tlv_type_collector_info   initialized