static LIST_HEAD(gameport_list);
 
-static struct bus_type gameport_bus = {
-       .name = "gameport",
-};
+static struct bus_type gameport_bus;
 
 static void gameport_add_port(struct gameport *gameport);
 static void gameport_destroy_port(struct gameport *gameport);
        return 0;
 }
 
+static struct bus_type gameport_bus = {
+       .name = "gameport",
+       .probe = gameport_driver_probe,
+       .remove = gameport_driver_remove,
+};
+
 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
 {
        drv->driver.bus = &gameport_bus;
-       drv->driver.probe = gameport_driver_probe;
-       drv->driver.remove = gameport_driver_remove;
        gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
 }