ps3fb: Use the FB_SYS_* operations instead of the FB_CFB_* operations as the
actual frame buffer memory is part of system RAM
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Antonino Daplas <adaplas@gmail.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
config FB_PS3
bool "PS3 GPU framebuffer driver"
depends on (FB = y) && PS3_PS3AV
config FB_PS3
bool "PS3 GPU framebuffer driver"
depends on (FB = y) && PS3_PS3AV
- select FB_CFB_FILLRECT
- select FB_CFB_COPYAREA
- select FB_CFB_IMAGEBLIT
+ select FB_SYS_FILLRECT
+ select FB_SYS_COPYAREA
+ select FB_SYS_IMAGEBLIT
+ select FB_SYS_FOPS
---help---
Include support for the virtual frame buffer in the PS3 platform.
---help---
Include support for the virtual frame buffer in the PS3 platform.
static struct fb_ops ps3fb_ops = {
.fb_open = ps3fb_open,
.fb_release = ps3fb_release,
static struct fb_ops ps3fb_ops = {
.fb_open = ps3fb_open,
.fb_release = ps3fb_release,
+ .fb_read = fb_sys_read,
+ .fb_write = fb_sys_write,
.fb_check_var = ps3fb_check_var,
.fb_set_par = ps3fb_set_par,
.fb_setcolreg = ps3fb_setcolreg,
.fb_check_var = ps3fb_check_var,
.fb_set_par = ps3fb_set_par,
.fb_setcolreg = ps3fb_setcolreg,
- .fb_fillrect = cfb_fillrect,
- .fb_copyarea = cfb_copyarea,
- .fb_imageblit = cfb_imageblit,
+ .fb_fillrect = sys_fillrect,
+ .fb_copyarea = sys_copyarea,
+ .fb_imageblit = sys_imageblit,
.fb_mmap = ps3fb_mmap,
.fb_blank = ps3fb_blank,
.fb_ioctl = ps3fb_ioctl,
.fb_mmap = ps3fb_mmap,
.fb_blank = ps3fb_blank,
.fb_ioctl = ps3fb_ioctl,