Texture uploads could hit the blitter coordinate limit, adjust the texture
offset when uploading the pieces. Make sure to check the end address of the
upload too.
Signed-off-by: Dave Airlie <airlied@redhat.com>
u32 height;
int i;
u32 texpitch, microtile;
u32 height;
int i;
u32 texpitch, microtile;
+ u32 offset, byte_offset;
RING_LOCALS;
if (radeon_check_and_fixup_offset(dev_priv, file_priv, &tex->offset)) {
RING_LOCALS;
if (radeon_check_and_fixup_offset(dev_priv, file_priv, &tex->offset)) {
+ /* this might fail for zero-sized uploads - are those illegal? */
+ if (!radeon_check_offset(dev_priv, tex->offset + image->height *
+ blit_width - 1)) {
+ DRM_ERROR("Invalid final destination offset\n");
+ return -EINVAL;
+ }
+
DRM_DEBUG("tex=%dx%d blit=%d\n", tex_width, tex->height, blit_width);
do {
DRM_DEBUG("tex=%dx%d blit=%d\n", tex_width, tex->height, blit_width);
do {
+ byte_offset = (image->y & ~2047) * blit_width;
buf->file_priv = file_priv;
buf->used = size;
offset = dev_priv->gart_buffers_offset + buf->offset;
buf->file_priv = file_priv;
buf->used = size;
offset = dev_priv->gart_buffers_offset + buf->offset;
RADEON_DP_SRC_SOURCE_MEMORY |
RADEON_GMC_CLR_CMP_CNTL_DIS | RADEON_GMC_WR_MSK_DIS);
OUT_RING((spitch << 22) | (offset >> 10));
RADEON_DP_SRC_SOURCE_MEMORY |
RADEON_GMC_CLR_CMP_CNTL_DIS | RADEON_GMC_WR_MSK_DIS);
OUT_RING((spitch << 22) | (offset >> 10));
- OUT_RING((texpitch << 22) | (tex->offset >> 10));
+ OUT_RING((texpitch << 22) | ((tex->offset >> 10) + (byte_offset >> 10)));
- OUT_RING((image->x << 16) | image->y);
+ OUT_RING((image->x << 16) | (image->y % 2048));
OUT_RING((image->width << 16) | height);
RADEON_WAIT_UNTIL_2D_IDLE();
ADVANCE_RING();
OUT_RING((image->width << 16) | height);
RADEON_WAIT_UNTIL_2D_IDLE();
ADVANCE_RING();