Frame buffer offsets don't have to be `unsigned long', `unsigned int' is
sufficient
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
unsigned int ddr_line_length;
unsigned int ddr_frame_size;
unsigned int xdr_frame_size;
unsigned int ddr_line_length;
unsigned int ddr_frame_size;
unsigned int xdr_frame_size;
- unsigned long full_offset; /* start of fullscreen DDR fb */
- unsigned long fb_offset; /* start of actual DDR fb */
- unsigned long pan_offset;
+ unsigned int full_offset; /* start of fullscreen DDR fb */
+ unsigned int fb_offset; /* start of actual DDR fb */
+ unsigned int pan_offset;
{
struct ps3fb_par *par = info->par;
unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
{
struct ps3fb_par *par = info->par;
unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
- unsigned int ddr_xoff, ddr_yoff;
- unsigned long offset;
+ unsigned int ddr_xoff, ddr_yoff, offset;
const struct fb_videomode *vmode;
u64 dst;
const struct fb_videomode *vmode;
u64 dst;