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756ba83)
Add support for the channel status bit setting so that non-PCM
data stream can be sent (i.e. pass-through) via SPDIF/HDMI.
Signed-off-by: Masakazu Mokuno <mokuno@sm.sony.co.jp>
Acked-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
u8 buf[PS3AV_PKT_AVB_PARAM_MAX_BUF_SIZE];
};
u8 buf[PS3AV_PKT_AVB_PARAM_MAX_BUF_SIZE];
};
+/* channel status */
+extern u8 ps3av_mode_cs_info[];
/** command status **/
#define PS3AV_STATUS_SUCCESS 0x0000 /* success */
/** command status **/
#define PS3AV_STATUS_SUCCESS 0x0000 /* success */
-static const u8 ps3av_mode_cs_info[] = {
+u8 ps3av_mode_cs_info[] = {
0x00, 0x09, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00
};
0x00, 0x09, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00
};
+EXPORT_SYMBOL_GPL(ps3av_mode_cs_info);
#define CS_44 0x00
#define CS_48 0x02
#define CS_44 0x00
#define CS_48 0x02
u32 ch, u32 fs, u32 word_bits, u32 format,
u32 source)
{
u32 ch, u32 fs, u32 word_bits, u32 format,
u32 source)
{
- int spdif_through, spdif_bitstream;
int i;
if (!(ch | fs | format | word_bits | source)) {
int i;
if (!(ch | fs | format | word_bits | source)) {
format = PS3AV_CMD_AUDIO_FORMAT_PCM;
source = PS3AV_CMD_AUDIO_SOURCE_SERIAL;
}
format = PS3AV_CMD_AUDIO_FORMAT_PCM;
source = PS3AV_CMD_AUDIO_SOURCE_SERIAL;
}
- spdif_through = spdif_bitstream = 0; /* XXX not supported */
/* audio mode */
memset(audio, 0, sizeof(*audio));
/* audio mode */
memset(audio, 0, sizeof(*audio));
+ /* non-audio bit */
+ spdif_through = audio->audio_cs_info[0] & 0x02;
+
/* pass through setting */
if (spdif_through &&
(avport == PS3AV_CMD_AVPORT_SPDIF_0 ||
/* pass through setting */
if (spdif_through &&
(avport == PS3AV_CMD_AVPORT_SPDIF_0 ||
- avport == PS3AV_CMD_AVPORT_SPDIF_1)) {
+ avport == PS3AV_CMD_AVPORT_SPDIF_1 ||
+ avport == PS3AV_CMD_AVPORT_HDMI_0 ||
+ avport == PS3AV_CMD_AVPORT_HDMI_1)) {
audio->audio_word_bits = PS3AV_CMD_AUDIO_WORD_BITS_16;
audio->audio_word_bits = PS3AV_CMD_AUDIO_WORD_BITS_16;
- audio->audio_source = PS3AV_CMD_AUDIO_SOURCE_SPDIF;
- if (spdif_bitstream) {
- audio->audio_format = PS3AV_CMD_AUDIO_FORMAT_BITSTREAM;
- audio->audio_cs_info[0] |= CS_BIT;
- }
+ audio->audio_format = PS3AV_CMD_AUDIO_FORMAT_BITSTREAM;