#define L1GPU_DISPLAY_SYNC_HSYNC 1
#define L1GPU_DISPLAY_SYNC_VSYNC 2
-#define GPU_CMD_BUF_SIZE (64 * 1024)
+#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
+#define GPU_FB_START (64 * 1024)
#define GPU_IOIF (0x0d000000UL)
#define GPU_ALIGN_UP(x) _ALIGN_UP((x), 64)
#define GPU_MAX_LINE_LENGTH (65536 - 64)
-#define PS3FB_FULL_MODE_BIT 0x80
-
#define GPU_INTR_STATUS_VSYNC_0 0 /* vsync on head A */
#define GPU_INTR_STATUS_VSYNC_1 1 /* vsync on head B */
#define GPU_INTR_STATUS_FLIP_0 3 /* flip head A */
struct ps3fb_par {
u32 pseudo_palette[16];
int mode_id, new_mode_id;
- int res_index;
unsigned int num_frames; /* num of frame buffers */
unsigned int width;
unsigned int height;
- unsigned long full_offset; /* start of fullscreen DDR fb */
- unsigned long fb_offset; /* start of actual DDR fb */
- unsigned long pan_offset;
+ unsigned int ddr_line_length;
+ unsigned int ddr_frame_size;
+ unsigned int xdr_frame_size;
+ unsigned int full_offset; /* start of fullscreen DDR fb */
+ unsigned int fb_offset; /* start of actual DDR fb */
+ unsigned int pan_offset;
};
-struct ps3fb_res_table {
- u32 xres;
- u32 yres;
- u32 xoff;
- u32 yoff;
- u32 type;
-};
-#define PS3FB_RES_FULL 1
-static const struct ps3fb_res_table ps3fb_res[] = {
- /* res_x,y margin_x,y full */
- { 720, 480, 72, 48 , 0},
- { 720, 576, 72, 58 , 0},
- { 1280, 720, 78, 38 , 0},
- { 1920, 1080, 116, 58 , 0},
- /* full mode */
- { 720, 480, 0, 0 , PS3FB_RES_FULL},
- { 720, 576, 0, 0 , PS3FB_RES_FULL},
- { 1280, 720, 0, 0 , PS3FB_RES_FULL},
- { 1920, 1080, 0, 0 , PS3FB_RES_FULL},
- /* vesa: normally full mode */
- { 1280, 768, 0, 0 , 0},
- { 1280, 1024, 0, 0 , 0},
- { 1920, 1200, 0, 0 , 0},
- { 0, 0, 0, 0 , 0} };
-
-/* default resolution */
-#define GPU_RES_INDEX 0 /* 720 x 480 */
static const struct fb_videomode ps3fb_modedb[] = {
/* 60 Hz broadcast modes (modes "1" to "5") */
#define HEAD_A
#define HEAD_B
-#define X_OFF(i) (ps3fb_res[i].xoff) /* left/right margin (pixel) */
-#define Y_OFF(i) (ps3fb_res[i].yoff) /* top/bottom margin (pixel) */
-#define WIDTH(i) (ps3fb_res[i].xres) /* width of FB */
-#define HEIGHT(i) (ps3fb_res[i].yres) /* height of FB */
#define BPP 4 /* number of bytes per pixel */
-/* Start of the virtual frame buffer (relative to fullscreen ) */
-#define VP_OFF(i) ((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP)
-
static int ps3fb_mode;
module_param(ps3fb_mode, int, 0);
static char *mode_option __devinitdata;
-static int ps3fb_get_res_table(u32 xres, u32 yres, int mode)
-{
- int full_mode;
- unsigned int i;
- u32 x, y, f;
-
- full_mode = (mode & PS3FB_FULL_MODE_BIT) ? PS3FB_RES_FULL : 0;
- for (i = 0;; i++) {
- x = ps3fb_res[i].xres;
- y = ps3fb_res[i].yres;
- f = ps3fb_res[i].type;
-
- if (!x) {
- pr_debug("ERROR: ps3fb_get_res_table()\n");
- return -1;
- }
-
- if (full_mode == PS3FB_RES_FULL && f != PS3FB_RES_FULL)
- continue;
-
- if (x == xres && (yres == 0 || y == yres))
- break;
-
- x = x - 2 * ps3fb_res[i].xoff;
- y = y - 2 * ps3fb_res[i].yoff;
- if (x == xres && (yres == 0 || y == yres))
- break;
- }
- return i;
-}
-
static unsigned int ps3fb_find_mode(const struct fb_var_screeninfo *var,
u32 *ddr_line_length, u32 *xdr_line_length)
{
- unsigned int i, mode;
+ unsigned int i, fi, mode;
for (i = 0; i < ARRAY_SIZE(ps3fb_modedb); i++)
if (var->xres == ps3fb_modedb[i].xres &&
found:
/* Cropped broadcast modes use the full line length */
- *ddr_line_length = ps3fb_modedb[i < 10 ? i + 13 : i].xres * BPP;
+ fi = i < PS3AV_MODE_1080P50 ? i + PS3AV_MODE_WUXGA : i;
+ *ddr_line_length = ps3fb_modedb[fi].xres * BPP;
if (ps3_compare_firmware_version(1, 9, 0) >= 0) {
*xdr_line_length = GPU_ALIGN_UP(max(var->xres,
*xdr_line_length = *ddr_line_length;
/* Full broadcast modes have the full mode bit set */
- mode = i > 12 ? (i - 12) | PS3FB_FULL_MODE_BIT : i + 1;
+ mode = i+1;
+ if (mode > PS3AV_MODE_WUXGA)
+ mode = (mode - PS3AV_MODE_WUXGA) | PS3AV_MODE_FULL;
pr_debug("ps3fb_find_mode: mode %u\n", mode);
u32 mode = id & PS3AV_MODE_MASK;
u32 flags;
- if (mode < 1 || mode > 13)
+ if (mode < PS3AV_MODE_480I || mode > PS3AV_MODE_WUXGA)
return NULL;
flags = id & ~PS3AV_MODE_MASK;
- if (mode <= 10 && flags & PS3FB_FULL_MODE_BIT) {
+ if (mode <= PS3AV_MODE_1080P50 && flags & PS3AV_MODE_FULL) {
/* Full broadcast mode */
- return &ps3fb_modedb[mode + 12];
+ return &ps3fb_modedb[mode + PS3AV_MODE_WUXGA - 1];
}
return &ps3fb_modedb[mode - 1];
if (src_line_length != dst_line_length)
line_length |= (u64)src_line_length << 32;
+ src_offset += GPU_FB_START;
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
dst_offset, GPU_IOIF + src_offset,
static int ps3fb_sync(struct fb_info *info, u32 frame)
{
struct ps3fb_par *par = info->par;
- int i, error = 0;
- u32 ddr_line_length, xdr_line_length;
+ int error = 0;
u64 ddr_base, xdr_base;
- acquire_console_sem();
-
if (frame > par->num_frames - 1) {
dev_dbg(info->device, "%s: invalid frame number (%u)\n",
__func__, frame);
goto out;
}
- i = par->res_index;
- xdr_line_length = info->fix.line_length;
- ddr_line_length = ps3fb_res[i].xres * BPP;
- xdr_base = frame * info->var.yres_virtual * xdr_line_length;
- ddr_base = frame * ps3fb_res[i].yres * ddr_line_length;
+ xdr_base = frame * par->xdr_frame_size;
+ ddr_base = frame * par->ddr_frame_size;
ps3fb_sync_image(info->device, ddr_base + par->full_offset,
ddr_base + par->fb_offset, xdr_base + par->pan_offset,
- par->width, par->height, ddr_line_length,
- xdr_line_length);
+ par->width, par->height, par->ddr_line_length,
+ info->fix.line_length);
out:
- release_console_sem();
return error;
}
if (atomic_dec_and_test(&ps3fb.f_count)) {
if (atomic_read(&ps3fb.ext_flip)) {
atomic_set(&ps3fb.ext_flip, 0);
- ps3fb_sync(info, 0); /* single buffer */
+ if (!try_acquire_console_sem()) {
+ ps3fb_sync(info, 0); /* single buffer */
+ release_console_sem();
+ }
}
}
return 0;
{
struct ps3fb_par *par = info->par;
unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
- int i;
- unsigned long offset;
+ unsigned int ddr_xoff, ddr_yoff, offset;
+ const struct fb_videomode *vmode;
u64 dst;
dev_dbg(info->device, "xres:%d xv:%d yres:%d yv:%d clock:%d\n",
if (!mode)
return -EINVAL;
- i = ps3fb_get_res_table(info->var.xres, info->var.yres, mode);
- par->res_index = i;
+ vmode = ps3fb_default_mode(mode | PS3AV_MODE_FULL);
info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
info->fix.smem_len = ps3fb.xdr_size;
info->screen_base = (char __iomem *)ps3fb.xdr_ea;
+ par->ddr_line_length = ddr_line_length;
+ par->ddr_frame_size = vmode->yres * ddr_line_length;
+ par->xdr_frame_size = info->var.yres_virtual * xdr_line_length;
+
par->num_frames = ps3fb.xdr_size /
- max(ps3fb_res[i].yres * ddr_line_length,
- info->var.yres_virtual * xdr_line_length);
+ max(par->ddr_frame_size, par->xdr_frame_size);
/* Keep the special bits we cannot set using fb_var_screeninfo */
par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
par->width = info->var.xres;
par->height = info->var.yres;
- offset = VP_OFF(i);
+
+ /* Start of the virtual frame buffer (relative to fullscreen) */
+ ddr_xoff = info->var.left_margin - vmode->left_margin;
+ ddr_yoff = info->var.upper_margin - vmode->upper_margin;
+ offset = ddr_yoff * ddr_line_length + ddr_xoff * BPP;
+
par->fb_offset = GPU_ALIGN_UP(offset);
par->full_offset = par->fb_offset - offset;
par->pan_offset = info->var.yoffset * xdr_line_length +
memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
/* Clear DDR frame buffer memory */
- lines = ps3fb_res[i].yres * par->num_frames;
+ lines = vmode->yres * par->num_frames;
if (par->full_offset)
lines++;
maxlines = ps3fb.xdr_size / ddr_line_length;
for (dst = 0; lines; dst += maxlines * ddr_line_length) {
unsigned int l = min(lines, maxlines);
- ps3fb_sync_image(info->device, 0, dst, 0, ps3fb_res[i].xres, l,
+ ps3fb_sync_image(info->device, 0, dst, 0, vmode->xres, l,
ddr_line_length, ddr_line_length);
lines -= l;
}
break;
dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val);
+ acquire_console_sem();
retval = ps3fb_sync(info, val);
+ release_console_sem();
break;
default:
set_current_state(TASK_INTERRUPTIBLE);
if (ps3fb.is_kicked) {
ps3fb.is_kicked = 0;
+ acquire_console_sem();
ps3fb_sync(info, 0); /* single buffer */
+ release_console_sem();
}
schedule();
}
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
- xdr_lpar + ps3fb.xdr_size,
- GPU_CMD_BUF_SIZE,
- GPU_IOIF + ps3fb.xdr_size, 0);
+ xdr_lpar, GPU_CMD_BUF_SIZE,
+ GPU_IOIF, 0);
if (status) {
dev_err(dev,
"%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
struct fb_info *info;
struct ps3fb_par *par;
int retval = -ENOMEM;
- u32 xres, yres;
u64 ddr_lpar = 0;
u64 lpar_dma_control = 0;
u64 lpar_driver_info = 0;
u64 lpar_reports = 0;
u64 lpar_reports_size = 0;
u64 xdr_lpar;
- int status, res_index;
+ int status;
struct task_struct *task;
unsigned long max_ps3fb_size;
+ if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) {
+ dev_err(&dev->core, "%s: Not enough video memory\n", __func__);
+ return -ENOMEM;
+ }
+
status = ps3_open_hv_device(dev);
if (status) {
dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
if (!ps3fb_mode)
ps3fb_mode = ps3av_get_mode();
- dev_dbg(&dev->core, "ps3av_mode:%d\n", ps3fb_mode);
-
- if (ps3fb_mode > 0 &&
- !ps3av_video_mode2res(ps3fb_mode, &xres, &yres)) {
- res_index = ps3fb_get_res_table(xres, yres, ps3fb_mode);
- dev_dbg(&dev->core, "res_index:%d\n", res_index);
- } else
- res_index = GPU_RES_INDEX;
+ dev_dbg(&dev->core, "ps3fb_mode: %d\n", ps3fb_mode);
atomic_set(&ps3fb.f_count, -1); /* fbcon opens ps3fb */
atomic_set(&ps3fb.ext_flip, 0); /* for flip with vsync */
/* Clear memory to prevent kernel info leakage into userspace */
memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
- /* The GPU command buffer is at the end of video memory */
- ps3fb.xdr_size = ps3fb_videomemory.size - GPU_CMD_BUF_SIZE;
+ /*
+ * The GPU command buffer is at the start of video memory
+ * As we don't use the full command buffer, we can put the actual
+ * frame buffer at offset GPU_FB_START and save some precious XDR
+ * memory
+ */
+ ps3fb.xdr_ea += GPU_FB_START;
+ ps3fb.xdr_size = ps3fb_videomemory.size - GPU_FB_START;
retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
if (retval)
par = info->par;
par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */
par->new_mode_id = ps3fb_mode;
- par->res_index = res_index;
par->num_frames = 1;
info->screen_base = (char __iomem *)ps3fb.xdr_ea;
err_framebuffer_release:
framebuffer_release(info);
err_free_irq:
- free_irq(ps3fb.irq_no, dev);
+ free_irq(ps3fb.irq_no, &dev->core);
ps3_irq_plug_destroy(ps3fb.irq_no);
err_iounmap_dinfo:
iounmap((u8 __iomem *)ps3fb.dinfo);
ps3fb_flip_ctl(0, &ps3fb); /* flip off */
ps3fb.dinfo->irq.mask = 0;
- if (info) {
- unregister_framebuffer(info);
- fb_dealloc_cmap(&info->cmap);
- framebuffer_release(info);
- }
-
ps3av_register_flip_ctl(NULL, NULL);
if (ps3fb.task) {
struct task_struct *task = ps3fb.task;
kthread_stop(task);
}
if (ps3fb.irq_no) {
- free_irq(ps3fb.irq_no, dev);
+ free_irq(ps3fb.irq_no, &dev->core);
ps3_irq_plug_destroy(ps3fb.irq_no);
}
+ if (info) {
+ unregister_framebuffer(info);
+ fb_dealloc_cmap(&info->cmap);
+ framebuffer_release(info);
+ info = dev->core.driver_data = NULL;
+ }
iounmap((u8 __iomem *)ps3fb.dinfo);
status = lv1_gpu_context_free(ps3fb.context_handle);