__func__, status);
return -ENXIO;
}
- dev_dbg(dev, "video:%p ioif:%lx lpar:%lx size:%lx\n",
+ dev_dbg(dev, "video:%p ioif:%lx lpar:%llx size:%lx\n",
ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
ps3fb_videomemory.size);
__func__, status);
goto err;
}
- dev_dbg(&dev->core, "ddr:lpar:0x%lx\n", ddr_lpar);
+ dev_dbg(&dev->core, "ddr:lpar:0x%llx\n", ddr_lpar);
status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0,
&ps3fb.context_handle,
}
static struct ps3_system_bus_driver ps3fb_driver = {
- .match_id = PS3_MATCH_ID_GRAPHICS,
- .match_sub_id = PS3_MATCH_SUB_ID_FB,
+ .match_id = PS3_MATCH_ID_GPU,
+ .match_sub_id = PS3_MATCH_SUB_ID_GPU_FB,
.core.name = DEVICE_NAME,
.core.owner = THIS_MODULE,
.probe = ps3fb_probe,
MODULE_LICENSE("GPL");
MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver");
MODULE_AUTHOR("Sony Computer Entertainment Inc.");
-MODULE_ALIAS(PS3_MODULE_ALIAS_GRAPHICS);
+MODULE_ALIAS(PS3_MODULE_ALIAS_GPU_FB);