#define L1GPU_DISPLAY_SYNC_HSYNC 1
#define L1GPU_DISPLAY_SYNC_VSYNC 2
-#define DDR_SIZE (0) /* used no ddr */
-#define GPU_CMD_BUF_SIZE (64 * 1024)
+#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
+#define GPU_FB_START (64 * 1024)
#define GPU_IOIF (0x0d000000UL)
#define GPU_ALIGN_UP(x) _ALIGN_UP((x), 64)
#define GPU_MAX_LINE_LENGTH (65536 - 64)
-#define PS3FB_FULL_MODE_BIT 0x80
-
#define GPU_INTR_STATUS_VSYNC_0 0 /* vsync on head A */
#define GPU_INTR_STATUS_VSYNC_1 1 /* vsync on head B */
#define GPU_INTR_STATUS_FLIP_0 3 /* flip head A */
unsigned int i;
u32 x, y, f;
- full_mode = (mode & PS3FB_FULL_MODE_BIT) ? PS3FB_RES_FULL : 0;
+ full_mode = (mode & PS3AV_MODE_FULL) ? PS3FB_RES_FULL : 0;
for (i = 0;; i++) {
x = ps3fb_res[i].xres;
y = ps3fb_res[i].yres;
static unsigned int ps3fb_find_mode(const struct fb_var_screeninfo *var,
u32 *ddr_line_length, u32 *xdr_line_length)
{
- unsigned int i, mode;
+ unsigned int i, fi, mode;
for (i = 0; i < ARRAY_SIZE(ps3fb_modedb); i++)
if (var->xres == ps3fb_modedb[i].xres &&
found:
/* Cropped broadcast modes use the full line length */
- *ddr_line_length = ps3fb_modedb[i < 10 ? i + 13 : i].xres * BPP;
+ fi = i < PS3AV_MODE_1080P50 ? i + PS3AV_MODE_WUXGA : i;
+ *ddr_line_length = ps3fb_modedb[fi].xres * BPP;
if (ps3_compare_firmware_version(1, 9, 0) >= 0) {
*xdr_line_length = GPU_ALIGN_UP(max(var->xres,
*xdr_line_length = *ddr_line_length;
/* Full broadcast modes have the full mode bit set */
- mode = i > 12 ? (i - 12) | PS3FB_FULL_MODE_BIT : i + 1;
+ mode = i+1;
+ if (mode > PS3AV_MODE_WUXGA)
+ mode = (mode - PS3AV_MODE_WUXGA) | PS3AV_MODE_FULL;
pr_debug("ps3fb_find_mode: mode %u\n", mode);
u32 mode = id & PS3AV_MODE_MASK;
u32 flags;
- if (mode < 1 || mode > 13)
+ if (mode < PS3AV_MODE_480I || mode > PS3AV_MODE_WUXGA)
return NULL;
flags = id & ~PS3AV_MODE_MASK;
- if (mode <= 10 && flags & PS3FB_FULL_MODE_BIT) {
+ if (mode <= PS3AV_MODE_1080P50 && flags & PS3AV_MODE_FULL) {
/* Full broadcast mode */
- return &ps3fb_modedb[mode + 12];
+ return &ps3fb_modedb[mode + PS3AV_MODE_WUXGA - 1];
}
return &ps3fb_modedb[mode - 1];
if (src_line_length != dst_line_length)
line_length |= (u64)src_line_length << 32;
+ src_offset += GPU_FB_START;
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
dst_offset, GPU_IOIF + src_offset,
u32 ddr_line_length, xdr_line_length;
u64 ddr_base, xdr_base;
- acquire_console_sem();
-
if (frame > par->num_frames - 1) {
dev_dbg(info->device, "%s: invalid frame number (%u)\n",
__func__, frame);
xdr_line_length);
out:
- release_console_sem();
return error;
}
if (atomic_dec_and_test(&ps3fb.f_count)) {
if (atomic_read(&ps3fb.ext_flip)) {
atomic_set(&ps3fb.ext_flip, 0);
- ps3fb_sync(info, 0); /* single buffer */
+ if (!try_acquire_console_sem()) {
+ ps3fb_sync(info, 0); /* single buffer */
+ release_console_sem();
+ }
}
}
return 0;
static int ps3fb_get_vblank(struct fb_vblank *vblank)
{
- memset(vblank, 0, sizeof(&vblank));
+ memset(vblank, 0, sizeof(*vblank));
vblank->flags = FB_VBLANK_HAVE_VSYNC;
return 0;
}
break;
dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val);
+ acquire_console_sem();
retval = ps3fb_sync(info, val);
+ release_console_sem();
break;
default:
set_current_state(TASK_INTERRUPTIBLE);
if (ps3fb.is_kicked) {
ps3fb.is_kicked = 0;
+ acquire_console_sem();
ps3fb_sync(info, 0); /* single buffer */
+ release_console_sem();
}
schedule();
}
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
- xdr_lpar + ps3fb.xdr_size,
- GPU_CMD_BUF_SIZE,
- GPU_IOIF + ps3fb.xdr_size, 0);
+ xdr_lpar, GPU_CMD_BUF_SIZE,
+ GPU_IOIF, 0);
if (status) {
dev_err(dev,
"%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
u64 xdr_lpar;
int status, res_index;
struct task_struct *task;
+ unsigned long max_ps3fb_size;
+
+ if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) {
+ dev_err(&dev->core, "%s: Not enough video memory\n", __func__);
+ return -ENOMEM;
+ }
status = ps3_open_hv_device(dev);
if (status) {
if (!ps3fb_mode)
ps3fb_mode = ps3av_get_mode();
- dev_dbg(&dev->core, "ps3av_mode:%d\n", ps3fb_mode);
+ dev_dbg(&dev->core, "ps3fb_mode: %d\n", ps3fb_mode);
if (ps3fb_mode > 0 &&
!ps3av_video_mode2res(ps3fb_mode, &xres, &yres)) {
ps3fb_set_sync(&dev->core);
+ max_ps3fb_size = _ALIGN_UP(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
+ if (ps3fb_videomemory.size > max_ps3fb_size) {
+ dev_info(&dev->core, "Limiting ps3fb mem size to %lu bytes\n",
+ max_ps3fb_size);
+ ps3fb_videomemory.size = max_ps3fb_size;
+ }
+
/* get gpu context handle */
- status = lv1_gpu_memory_allocate(DDR_SIZE, 0, 0, 0, 0,
+ status = lv1_gpu_memory_allocate(ps3fb_videomemory.size, 0, 0, 0, 0,
&ps3fb.memory_handle, &ddr_lpar);
if (status) {
dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
/* Clear memory to prevent kernel info leakage into userspace */
memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
- /* The GPU command buffer is at the end of video memory */
- ps3fb.xdr_size = ps3fb_videomemory.size - GPU_CMD_BUF_SIZE;
+ /*
+ * The GPU command buffer is at the start of video memory
+ * As we don't use the full command buffer, we can put the actual
+ * frame buffer at offset GPU_FB_START and save some precious XDR
+ * memory
+ */
+ ps3fb.xdr_ea += GPU_FB_START;
+ ps3fb.xdr_size = ps3fb_videomemory.size - GPU_FB_START;
retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
if (retval)
err_framebuffer_release:
framebuffer_release(info);
err_free_irq:
- free_irq(ps3fb.irq_no, dev);
+ free_irq(ps3fb.irq_no, &dev->core);
ps3_irq_plug_destroy(ps3fb.irq_no);
err_iounmap_dinfo:
iounmap((u8 __iomem *)ps3fb.dinfo);
ps3fb_flip_ctl(0, &ps3fb); /* flip off */
ps3fb.dinfo->irq.mask = 0;
- if (info) {
- unregister_framebuffer(info);
- fb_dealloc_cmap(&info->cmap);
- framebuffer_release(info);
- }
-
ps3av_register_flip_ctl(NULL, NULL);
if (ps3fb.task) {
struct task_struct *task = ps3fb.task;
kthread_stop(task);
}
if (ps3fb.irq_no) {
- free_irq(ps3fb.irq_no, dev);
+ free_irq(ps3fb.irq_no, &dev->core);
ps3_irq_plug_destroy(ps3fb.irq_no);
}
+ if (info) {
+ unregister_framebuffer(info);
+ fb_dealloc_cmap(&info->cmap);
+ framebuffer_release(info);
+ info = dev->core.driver_data = NULL;
+ }
iounmap((u8 __iomem *)ps3fb.dinfo);
status = lv1_gpu_context_free(ps3fb.context_handle);