#define L1GPU_DISPLAY_SYNC_HSYNC 1
#define L1GPU_DISPLAY_SYNC_VSYNC 2
-#define DDR_SIZE (0) /* used no ddr */
-#define GPU_CMD_BUF_SIZE (64 * 1024)
+#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
+#define GPU_FB_START (64 * 1024)
#define GPU_IOIF (0x0d000000UL)
#define GPU_ALIGN_UP(x) _ALIGN_UP((x), 64)
-
-#define PS3FB_FULL_MODE_BIT 0x80
+#define GPU_MAX_LINE_LENGTH (65536 - 64)
#define GPU_INTR_STATUS_VSYNC_0 0 /* vsync on head A */
#define GPU_INTR_STATUS_VSYNC_1 1 /* vsync on head B */
unsigned int i;
u32 x, y, f;
- full_mode = (mode & PS3FB_FULL_MODE_BIT) ? PS3FB_RES_FULL : 0;
+ full_mode = (mode & PS3AV_MODE_FULL) ? PS3FB_RES_FULL : 0;
for (i = 0;; i++) {
x = ps3fb_res[i].xres;
y = ps3fb_res[i].yres;
}
static unsigned int ps3fb_find_mode(const struct fb_var_screeninfo *var,
- u32 *line_length)
+ u32 *ddr_line_length, u32 *xdr_line_length)
{
- unsigned int i, mode;
+ unsigned int i, fi, mode;
for (i = 0; i < ARRAY_SIZE(ps3fb_modedb); i++)
if (var->xres == ps3fb_modedb[i].xres &&
var->upper_margin == ps3fb_modedb[i].upper_margin &&
var->lower_margin == ps3fb_modedb[i].lower_margin &&
var->sync == ps3fb_modedb[i].sync &&
- (var->vmode & FB_VMODE_MASK) == ps3fb_modedb[i].vmode) {
- /* Cropped broadcast modes use the full line_length */
- *line_length =
- ps3fb_modedb[i < 10 ? i + 13 : i].xres * 4;
- /* Full broadcast modes have the full mode bit set */
- mode = i > 12 ? (i - 12) | PS3FB_FULL_MODE_BIT : i + 1;
-
- pr_debug("ps3fb_find_mode: mode %u\n", mode);
- return mode;
- }
+ (var->vmode & FB_VMODE_MASK) == ps3fb_modedb[i].vmode)
+ goto found;
pr_debug("ps3fb_find_mode: mode not found\n");
return 0;
+
+found:
+ /* Cropped broadcast modes use the full line length */
+ fi = i < PS3AV_MODE_1080P50 ? i + PS3AV_MODE_WUXGA : i;
+ *ddr_line_length = ps3fb_modedb[fi].xres * BPP;
+
+ if (ps3_compare_firmware_version(1, 9, 0) >= 0) {
+ *xdr_line_length = GPU_ALIGN_UP(max(var->xres,
+ var->xres_virtual) * BPP);
+ if (*xdr_line_length > GPU_MAX_LINE_LENGTH)
+ *xdr_line_length = GPU_MAX_LINE_LENGTH;
+ } else
+ *xdr_line_length = *ddr_line_length;
+
+ /* Full broadcast modes have the full mode bit set */
+ mode = i+1;
+ if (mode > PS3AV_MODE_WUXGA)
+ mode = (mode - PS3AV_MODE_WUXGA) | PS3AV_MODE_FULL;
+
+ pr_debug("ps3fb_find_mode: mode %u\n", mode);
+
+ return mode;
}
static const struct fb_videomode *ps3fb_default_mode(int id)
u32 mode = id & PS3AV_MODE_MASK;
u32 flags;
- if (mode < 1 || mode > 13)
+ if (mode < PS3AV_MODE_480I || mode > PS3AV_MODE_WUXGA)
return NULL;
flags = id & ~PS3AV_MODE_MASK;
- if (mode <= 10 && flags & PS3FB_FULL_MODE_BIT) {
+ if (mode <= PS3AV_MODE_1080P50 && flags & PS3AV_MODE_FULL) {
/* Full broadcast mode */
- return &ps3fb_modedb[mode + 12];
+ return &ps3fb_modedb[mode + PS3AV_MODE_WUXGA - 1];
}
return &ps3fb_modedb[mode - 1];
static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
u64 dst_offset, u64 src_offset, u32 width,
- u32 height, u64 line_length)
+ u32 height, u32 dst_line_length,
+ u32 src_line_length)
{
int status;
+ u64 line_length;
+ line_length = dst_line_length;
+ if (src_line_length != dst_line_length)
+ line_length |= (u64)src_line_length << 32;
+
+ src_offset += GPU_FB_START;
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
dst_offset, GPU_IOIF + src_offset,
{
struct ps3fb_par *par = info->par;
int i, error = 0;
- u32 xres, yres;
- u64 line_length, base;
-
- acquire_console_sem();
+ u32 ddr_line_length, xdr_line_length;
+ u64 ddr_base, xdr_base;
if (frame > par->num_frames - 1) {
dev_dbg(info->device, "%s: invalid frame number (%u)\n",
}
i = par->res_index;
- xres = ps3fb_res[i].xres;
- yres = ps3fb_res[i].yres;
-
- line_length = xres * BPP;
- base = frame * yres * line_length;
+ xdr_line_length = info->fix.line_length;
+ ddr_line_length = ps3fb_res[i].xres * BPP;
+ xdr_base = frame * info->var.yres_virtual * xdr_line_length;
+ ddr_base = frame * ps3fb_res[i].yres * ddr_line_length;
- ps3fb_sync_image(info->device, base + par->full_offset,
- base + par->fb_offset, base + par->pan_offset,
- par->width, par->height, line_length);
+ ps3fb_sync_image(info->device, ddr_base + par->full_offset,
+ ddr_base + par->fb_offset, xdr_base + par->pan_offset,
+ par->width, par->height, ddr_line_length,
+ xdr_line_length);
out:
- release_console_sem();
return error;
}
if (atomic_dec_and_test(&ps3fb.f_count)) {
if (atomic_read(&ps3fb.ext_flip)) {
atomic_set(&ps3fb.ext_flip, 0);
- ps3fb_sync(info, 0); /* single buffer */
+ if (!try_acquire_console_sem()) {
+ ps3fb_sync(info, 0); /* single buffer */
+ release_console_sem();
+ }
}
}
return 0;
static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
{
- u32 line_length;
+ u32 xdr_line_length, ddr_line_length;
int mode;
dev_dbg(info->device, "var->xres:%u info->var.xres:%u\n", var->xres,
info->var.yres);
/* FIXME For now we do exact matches only */
- mode = ps3fb_find_mode(var, &line_length);
+ mode = ps3fb_find_mode(var, &ddr_line_length, &xdr_line_length);
if (!mode)
return -EINVAL;
if (var->yres_virtual < var->yres)
var->yres_virtual = var->yres;
- if (var->xres_virtual > line_length / BPP) {
+ if (var->xres_virtual > xdr_line_length / BPP) {
dev_dbg(info->device,
"Horizontal virtual screen size too large\n");
return -EINVAL;
}
/* Memory limit */
- if (var->yres_virtual * line_length > ps3fb.xdr_size) {
+ if (var->yres_virtual * xdr_line_length > ps3fb.xdr_size) {
dev_dbg(info->device, "Not enough memory\n");
return -ENOMEM;
}
static int ps3fb_set_par(struct fb_info *info)
{
struct ps3fb_par *par = info->par;
- unsigned int mode, line_length, lines, maxlines;
+ unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
int i;
- unsigned long offset, dst;
+ unsigned long offset;
+ u64 dst;
dev_dbg(info->device, "xres:%d xv:%d yres:%d yv:%d clock:%d\n",
info->var.xres, info->var.xres_virtual,
info->var.yres, info->var.yres_virtual, info->var.pixclock);
- mode = ps3fb_find_mode(&info->var, &line_length);
+ mode = ps3fb_find_mode(&info->var, &ddr_line_length, &xdr_line_length);
if (!mode)
return -EINVAL;
info->fix.smem_len = ps3fb.xdr_size;
info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
- info->fix.line_length = line_length;
+ info->fix.line_length = xdr_line_length;
info->screen_base = (char __iomem *)ps3fb.xdr_ea;
- par->num_frames = info->fix.smem_len/
- (ps3fb_res[i].xres*ps3fb_res[i].yres*BPP);
+ par->num_frames = ps3fb.xdr_size /
+ max(ps3fb_res[i].yres * ddr_line_length,
+ info->var.yres_virtual * xdr_line_length);
/* Keep the special bits we cannot set using fb_var_screeninfo */
par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
offset = VP_OFF(i);
par->fb_offset = GPU_ALIGN_UP(offset);
par->full_offset = par->fb_offset - offset;
- par->pan_offset = info->var.yoffset * line_length +
+ par->pan_offset = info->var.yoffset * xdr_line_length +
info->var.xoffset * BPP;
if (par->new_mode_id != par->mode_id) {
lines = ps3fb_res[i].yres * par->num_frames;
if (par->full_offset)
lines++;
- maxlines = ps3fb.xdr_size / line_length;
- for (dst = 0; lines; dst += maxlines * line_length) {
+ maxlines = ps3fb.xdr_size / ddr_line_length;
+ for (dst = 0; lines; dst += maxlines * ddr_line_length) {
unsigned int l = min(lines, maxlines);
ps3fb_sync_image(info->device, 0, dst, 0, ps3fb_res[i].xres, l,
- line_length);
+ ddr_line_length, ddr_line_length);
lines -= l;
}
static int ps3fb_get_vblank(struct fb_vblank *vblank)
{
- memset(vblank, 0, sizeof(&vblank));
+ memset(vblank, 0, sizeof(*vblank));
vblank->flags = FB_VBLANK_HAVE_VSYNC;
return 0;
}
{
struct ps3fb_par *par = info->par;
struct ps3fb_ioctl_res res;
- int i = par->res_index;
dev_dbg(info->device, "PS3FB_IOCTL_SCREENINFO:\n");
- res.xres = ps3fb_res[i].xres;
- res.yres = ps3fb_res[i].yres;
- res.xoff = ps3fb_res[i].xoff;
- res.yoff = ps3fb_res[i].yoff;
+ res.xres = info->fix.line_length / BPP;
+ res.yres = info->var.yres_virtual;
+ res.xoff = (res.xres - info->var.xres) / 2;
+ res.yoff = (res.yres - info->var.yres) / 2;
res.num_frames = par->num_frames;
if (!copy_to_user(argp, &res, sizeof(res)))
retval = 0;
break;
dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val);
+ acquire_console_sem();
retval = ps3fb_sync(info, val);
+ release_console_sem();
break;
default:
set_current_state(TASK_INTERRUPTIBLE);
if (ps3fb.is_kicked) {
ps3fb.is_kicked = 0;
+ acquire_console_sem();
ps3fb_sync(info, 0); /* single buffer */
+ release_console_sem();
}
schedule();
}
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
- xdr_lpar + ps3fb.xdr_size,
- GPU_CMD_BUF_SIZE,
- GPU_IOIF + ps3fb.xdr_size, 0);
+ xdr_lpar, GPU_CMD_BUF_SIZE,
+ GPU_IOIF, 0);
if (status) {
dev_err(dev,
"%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
u64 xdr_lpar;
int status, res_index;
struct task_struct *task;
+ unsigned long max_ps3fb_size;
+
+ if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) {
+ dev_err(&dev->core, "%s: Not enough video memory\n", __func__);
+ return -ENOMEM;
+ }
status = ps3_open_hv_device(dev);
if (status) {
if (!ps3fb_mode)
ps3fb_mode = ps3av_get_mode();
- dev_dbg(&dev->core, "ps3av_mode:%d\n", ps3fb_mode);
+ dev_dbg(&dev->core, "ps3fb_mode: %d\n", ps3fb_mode);
if (ps3fb_mode > 0 &&
!ps3av_video_mode2res(ps3fb_mode, &xres, &yres)) {
ps3fb_set_sync(&dev->core);
+ max_ps3fb_size = _ALIGN_UP(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
+ if (ps3fb_videomemory.size > max_ps3fb_size) {
+ dev_info(&dev->core, "Limiting ps3fb mem size to %lu bytes\n",
+ max_ps3fb_size);
+ ps3fb_videomemory.size = max_ps3fb_size;
+ }
+
/* get gpu context handle */
- status = lv1_gpu_memory_allocate(DDR_SIZE, 0, 0, 0, 0,
+ status = lv1_gpu_memory_allocate(ps3fb_videomemory.size, 0, 0, 0, 0,
&ps3fb.memory_handle, &ddr_lpar);
if (status) {
dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
/* Clear memory to prevent kernel info leakage into userspace */
memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
- /* The GPU command buffer is at the end of video memory */
- ps3fb.xdr_size = ps3fb_videomemory.size - GPU_CMD_BUF_SIZE;
+ /*
+ * The GPU command buffer is at the start of video memory
+ * As we don't use the full command buffer, we can put the actual
+ * frame buffer at offset GPU_FB_START and save some precious XDR
+ * memory
+ */
+ ps3fb.xdr_ea += GPU_FB_START;
+ ps3fb.xdr_size = ps3fb_videomemory.size - GPU_FB_START;
retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
if (retval)
err_framebuffer_release:
framebuffer_release(info);
err_free_irq:
- free_irq(ps3fb.irq_no, dev);
+ free_irq(ps3fb.irq_no, &dev->core);
ps3_irq_plug_destroy(ps3fb.irq_no);
err_iounmap_dinfo:
iounmap((u8 __iomem *)ps3fb.dinfo);
ps3fb_flip_ctl(0, &ps3fb); /* flip off */
ps3fb.dinfo->irq.mask = 0;
- if (info) {
- unregister_framebuffer(info);
- fb_dealloc_cmap(&info->cmap);
- framebuffer_release(info);
- }
-
ps3av_register_flip_ctl(NULL, NULL);
if (ps3fb.task) {
struct task_struct *task = ps3fb.task;
kthread_stop(task);
}
if (ps3fb.irq_no) {
- free_irq(ps3fb.irq_no, dev);
+ free_irq(ps3fb.irq_no, &dev->core);
ps3_irq_plug_destroy(ps3fb.irq_no);
}
+ if (info) {
+ unregister_framebuffer(info);
+ fb_dealloc_cmap(&info->cmap);
+ framebuffer_release(info);
+ info = dev->core.driver_data = NULL;
+ }
iounmap((u8 __iomem *)ps3fb.dinfo);
status = lv1_gpu_context_free(ps3fb.context_handle);