#include <linux/reboot.h>
#include <asm/firmware.h>
+#include <asm/lv1call.h>
#include <asm/ps3.h>
#include "vuart.h"
/**
* enum ps3_sys_manager_event - External event type, reported by system manager.
- * @PS3_SM_EVENT_POWER_PRESSED: payload.value not used.
+ * @PS3_SM_EVENT_POWER_PRESSED: payload.value =
+ * enum ps3_sys_manager_button_event.
* @PS3_SM_EVENT_POWER_RELEASED: payload.value = time pressed in millisec.
- * @PS3_SM_EVENT_RESET_PRESSED: payload.value not used.
+ * @PS3_SM_EVENT_RESET_PRESSED: payload.value =
+ * enum ps3_sys_manager_button_event.
* @PS3_SM_EVENT_RESET_RELEASED: payload.value = time pressed in millisec.
* @PS3_SM_EVENT_THERMAL_ALERT: payload.value = thermal zone id.
* @PS3_SM_EVENT_THERMAL_CLEARED: payload.value = thermal zone id.
/* no info on controller events */
};
+/**
+ * enum ps3_sys_manager_button_event - Button event payload values.
+ * @PS3_SM_BUTTON_EVENT_HARD: Hardware generated event.
+ * @PS3_SM_BUTTON_EVENT_SOFT: Software generated event.
+ */
+
+enum ps3_sys_manager_button_event {
+ PS3_SM_BUTTON_EVENT_HARD = 0,
+ PS3_SM_BUTTON_EVENT_SOFT = 1,
+};
+
/**
* enum ps3_sys_manager_next_op - Operation to perform after lpar is destroyed.
*/
switch (event.type) {
case PS3_SM_EVENT_POWER_PRESSED:
- dev_dbg(&dev->core, "%s:%d: POWER_PRESSED\n",
- __func__, __LINE__);
+ dev_dbg(&dev->core, "%s:%d: POWER_PRESSED (%s)\n",
+ __func__, __LINE__,
+ (event.value == PS3_SM_BUTTON_EVENT_SOFT ? "soft"
+ : "hard"));
ps3_sm_force_power_off = 1;
/*
* A memory barrier is use here to sync memory since
__func__, __LINE__, event.value);
break;
case PS3_SM_EVENT_RESET_PRESSED:
- dev_dbg(&dev->core, "%s:%d: RESET_PRESSED\n",
- __func__, __LINE__);
+ dev_dbg(&dev->core, "%s:%d: RESET_PRESSED (%s)\n",
+ __func__, __LINE__,
+ (event.value == PS3_SM_BUTTON_EVENT_SOFT ? "soft"
+ : "hard"));
ps3_sm_force_power_off = 0;
/*
* A memory barrier is use here to sync memory since
return -EIO;
}
+static void ps3_sys_manager_fin(struct ps3_system_bus_device *dev)
+{
+ ps3_sys_manager_send_request_shutdown(dev);
+
+ pr_emerg("System Halted, OK to turn off power\n");
+
+ while (ps3_sys_manager_handle_msg(dev)) {
+ /* pause until next DEC interrupt */
+ lv1_pause(0);
+ }
+
+ while (1) {
+ /* pause, ignoring DEC interrupt */
+ lv1_pause(1);
+ }
+}
+
/**
* ps3_sys_manager_final_power_off - The final platform machine_power_off routine.
*
ps3_sys_manager_send_next_op(dev, PS3_SM_NEXT_OP_SYS_SHUTDOWN,
PS3_SM_WAKE_DEFAULT);
- ps3_sys_manager_send_request_shutdown(dev);
- pr_emerg("System Halted, OK to turn off power\n");
-
- while (1)
- ps3_sys_manager_handle_msg(dev);
+ ps3_sys_manager_fin(dev);
}
/**
ps3_sys_manager_send_attr(dev, 0);
ps3_sys_manager_send_next_op(dev, PS3_SM_NEXT_OP_SYS_REBOOT,
PS3_SM_WAKE_DEFAULT);
- ps3_sys_manager_send_request_shutdown(dev);
-
- pr_emerg("System Halted, OK to turn off power\n");
- while (1)
- ps3_sys_manager_handle_msg(dev);
+ ps3_sys_manager_fin(dev);
}
/**