if (!ret)
pci_update_current_state(dev);
}
+ /* This device is quirked not to be put into D3, so
+ don't put it in D3 */
+ if (state == PCI_D3hot && (dev->dev_flags & PCI_DEV_FLAGS_NO_D3))
+ return 0;
error = pci_raw_set_power_state(dev, state);
* The caller must verify that the device is capable of generating PME# before
* calling this function with @enable equal to 'true'.
*/
-static void pci_pme_active(struct pci_dev *dev, bool enable)
+void pci_pme_active(struct pci_dev *dev, bool enable)
{
u16 pmcsr;
}
/**
+ * pci_target_state - find an appropriate low power state for a given PCI dev
+ * @dev: PCI device
+ *
+ * Use underlying platform code to find a supported low power state for @dev.
+ * If the platform can't manage @dev, return the deepest state from which it
+ * can generate wake events, based on any available PME info.
*/
pci_power_t pci_target_state(struct pci_dev *dev)
{
EXPORT_SYMBOL(pci_save_state);
EXPORT_SYMBOL(pci_restore_state);
EXPORT_SYMBOL(pci_pme_capable);
+EXPORT_SYMBOL(pci_pme_active);
EXPORT_SYMBOL(pci_enable_wake);
EXPORT_SYMBOL(pci_target_state);
EXPORT_SYMBOL(pci_prepare_to_sleep);