nesqp->hwqp.qp_id, attr->qp_state, nesqp->ibqp_state,
nesqp->iwarp_state, atomic_read(&nesqp->refcount));
- nes_add_ref(&nesqp->ibqp);
spin_lock_irqsave(&nesqp->lock, qplockflags);
nes_debug(NES_DBG_MOD_QP, "QP%u: hw_iwarp_state=0x%X, hw_tcp_state=0x%X,"
nesqp->hwqp.qp_id);
if (nesqp->iwarp_state > (u32)NES_CQP_QP_IWARP_STATE_IDLE) {
spin_unlock_irqrestore(&nesqp->lock, qplockflags);
- nes_rem_ref(&nesqp->ibqp);
return -EINVAL;
}
next_iwarp_state = NES_CQP_QP_IWARP_STATE_IDLE;
nesqp->hwqp.qp_id);
if (nesqp->iwarp_state>(u32)NES_CQP_QP_IWARP_STATE_IDLE) {
spin_unlock_irqrestore(&nesqp->lock, qplockflags);
- nes_rem_ref(&nesqp->ibqp);
return -EINVAL;
}
next_iwarp_state = NES_CQP_QP_IWARP_STATE_IDLE;
nesqp->hwqp.qp_id);
if (nesqp->iwarp_state>(u32)NES_CQP_QP_IWARP_STATE_RTS) {
spin_unlock_irqrestore(&nesqp->lock, qplockflags);
- nes_rem_ref(&nesqp->ibqp);
return -EINVAL;
}
if (nesqp->cm_id == NULL) {
nes_debug(NES_DBG_MOD_QP, "QP%u: Failing attempt to move QP to RTS without a CM_ID. \n",
nesqp->hwqp.qp_id );
spin_unlock_irqrestore(&nesqp->lock, qplockflags);
- nes_rem_ref(&nesqp->ibqp);
return -EINVAL;
}
next_iwarp_state = NES_CQP_QP_IWARP_STATE_RTS;
nesqp->hwqp.qp_id, nesqp->hwqp.sq_head, nesqp->hwqp.sq_tail);
if (nesqp->iwarp_state == (u32)NES_CQP_QP_IWARP_STATE_CLOSING) {
spin_unlock_irqrestore(&nesqp->lock, qplockflags);
- nes_rem_ref(&nesqp->ibqp);
return 0;
} else {
if (nesqp->iwarp_state > (u32)NES_CQP_QP_IWARP_STATE_CLOSING) {
" ignored due to current iWARP state\n",
nesqp->hwqp.qp_id);
spin_unlock_irqrestore(&nesqp->lock, qplockflags);
- nes_rem_ref(&nesqp->ibqp);
return -EINVAL;
}
if (nesqp->hw_iwarp_state != NES_AEQE_IWARP_STATE_RTS) {
nesqp->hwqp.qp_id);
if (nesqp->iwarp_state>=(u32)NES_CQP_QP_IWARP_STATE_TERMINATE) {
spin_unlock_irqrestore(&nesqp->lock, qplockflags);
- nes_rem_ref(&nesqp->ibqp);
return -EINVAL;
}
/* next_iwarp_state = (NES_CQP_QP_IWARP_STATE_TERMINATE | 0x02000000); */
case IB_QPS_RESET:
if (nesqp->iwarp_state == (u32)NES_CQP_QP_IWARP_STATE_ERROR) {
spin_unlock_irqrestore(&nesqp->lock, qplockflags);
- nes_rem_ref(&nesqp->ibqp);
return -EINVAL;
}
nes_debug(NES_DBG_MOD_QP, "QP%u: new state = error\n",
break;
default:
spin_unlock_irqrestore(&nesqp->lock, qplockflags);
- nes_rem_ref(&nesqp->ibqp);
return -EINVAL;
break;
}
nesqp->hwqp.qp_id, atomic_read(&nesqp->refcount),
original_last_aeq, nesqp->last_aeq);
/* this one is for the cm_disconnect thread */
- nes_add_ref(&nesqp->ibqp);
spin_lock_irqsave(&nesqp->lock, qplockflags);
nesqp->hw_tcp_state = NES_AEQE_TCP_STATE_CLOSED;
nesqp->last_aeq = NES_AEQE_AEID_RESET_SENT;
} else {
nes_debug(NES_DBG_MOD_QP, "QP%u No fake disconnect, QP refcount=%d\n",
nesqp->hwqp.qp_id, atomic_read(&nesqp->refcount));
- nes_rem_ref(&nesqp->ibqp);
}
} else {
spin_lock_irqsave(&nesqp->lock, qplockflags);
if (nesqp->cm_id) {
/* These two are for the timer thread */
if (atomic_inc_return(&nesqp->close_timer_started) == 1) {
- nes_add_ref(&nesqp->ibqp);
nesqp->cm_id->add_ref(nesqp->cm_id);
nes_debug(NES_DBG_MOD_QP, "QP%u Not decrementing QP refcount (%d),"
" need ae to finish up, original_last_aeq = 0x%04X."
" original_last_aeq = 0x%04X. last_aeq = 0x%04X.\n",
nesqp->hwqp.qp_id, atomic_read(&nesqp->refcount),
original_last_aeq, nesqp->last_aeq);
- nes_rem_ref(&nesqp->ibqp);
}
} else {
nes_debug(NES_DBG_MOD_QP, "QP%u Decrementing QP refcount (%d), No ae to finish up,"
" original_last_aeq = 0x%04X. last_aeq = 0x%04X.\n",
nesqp->hwqp.qp_id, atomic_read(&nesqp->refcount),
original_last_aeq, nesqp->last_aeq);
- nes_rem_ref(&nesqp->ibqp);
}
err = 0;