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ps3fb: open-code macros that are used only once
[linux-2.6-omap-h63xx.git] / drivers / video / ps3fb.c
1 /*
2  *  linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device
3  *
4  *      Copyright (C) 2006 Sony Computer Entertainment Inc.
5  *      Copyright 2006, 2007 Sony Corporation
6  *
7  *  This file is based on :
8  *
9  *  linux/drivers/video/vfb.c -- Virtual frame buffer device
10  *
11  *      Copyright (C) 2002 James Simmons
12  *
13  *      Copyright (C) 1997 Geert Uytterhoeven
14  *
15  *  This file is subject to the terms and conditions of the GNU General Public
16  *  License. See the file COPYING in the main directory of this archive for
17  *  more details.
18  */
19
20 #include <linux/module.h>
21 #include <linux/kernel.h>
22 #include <linux/errno.h>
23 #include <linux/string.h>
24 #include <linux/mm.h>
25 #include <linux/interrupt.h>
26 #include <linux/console.h>
27 #include <linux/ioctl.h>
28 #include <linux/kthread.h>
29 #include <linux/freezer.h>
30 #include <linux/uaccess.h>
31 #include <linux/fb.h>
32 #include <linux/init.h>
33
34 #include <asm/abs_addr.h>
35 #include <asm/lv1call.h>
36 #include <asm/ps3av.h>
37 #include <asm/ps3fb.h>
38 #include <asm/ps3.h>
39
40
41 #define DEVICE_NAME             "ps3fb"
42
43 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC    0x101
44 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP    0x102
45 #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP        0x600
46 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT         0x601
47 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC    0x602
48
49 #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION       (1ULL << 32)
50
51 #define L1GPU_DISPLAY_SYNC_HSYNC                1
52 #define L1GPU_DISPLAY_SYNC_VSYNC                2
53
54 #define GPU_CMD_BUF_SIZE                        (2 * 1024 * 1024)
55 #define GPU_FB_START                            (64 * 1024)
56 #define GPU_IOIF                                (0x0d000000UL)
57 #define GPU_ALIGN_UP(x)                         _ALIGN_UP((x), 64)
58 #define GPU_MAX_LINE_LENGTH                     (65536 - 64)
59
60 #define GPU_INTR_STATUS_VSYNC_0                 0       /* vsync on head A */
61 #define GPU_INTR_STATUS_VSYNC_1                 1       /* vsync on head B */
62 #define GPU_INTR_STATUS_FLIP_0                  3       /* flip head A */
63 #define GPU_INTR_STATUS_FLIP_1                  4       /* flip head B */
64 #define GPU_INTR_STATUS_QUEUE_0                 5       /* queue head A */
65 #define GPU_INTR_STATUS_QUEUE_1                 6       /* queue head B */
66
67 #define GPU_DRIVER_INFO_VERSION                 0x211
68
69 /* gpu internals */
70 struct display_head {
71         u64 be_time_stamp;
72         u32 status;
73         u32 offset;
74         u32 res1;
75         u32 res2;
76         u32 field;
77         u32 reserved1;
78
79         u64 res3;
80         u32 raster;
81
82         u64 vblank_count;
83         u32 field_vsync;
84         u32 reserved2;
85 };
86
87 struct gpu_irq {
88         u32 irq_outlet;
89         u32 status;
90         u32 mask;
91         u32 video_cause;
92         u32 graph_cause;
93         u32 user_cause;
94
95         u32 res1;
96         u64 res2;
97
98         u32 reserved[4];
99 };
100
101 struct gpu_driver_info {
102         u32 version_driver;
103         u32 version_gpu;
104         u32 memory_size;
105         u32 hardware_channel;
106
107         u32 nvcore_frequency;
108         u32 memory_frequency;
109
110         u32 reserved[1063];
111         struct display_head display_head[8];
112         struct gpu_irq irq;
113 };
114
115 struct ps3fb_priv {
116         unsigned int irq_no;
117
118         u64 context_handle, memory_handle;
119         void *xdr_ea;
120         size_t xdr_size;
121         struct gpu_driver_info *dinfo;
122
123         u64 vblank_count;       /* frame count */
124         wait_queue_head_t wait_vsync;
125
126         atomic_t ext_flip;      /* on/off flip with vsync */
127         atomic_t f_count;       /* fb_open count */
128         int is_blanked;
129         int is_kicked;
130         struct task_struct *task;
131 };
132 static struct ps3fb_priv ps3fb;
133
134 struct ps3fb_par {
135         u32 pseudo_palette[16];
136         int mode_id, new_mode_id;
137         int res_index;
138         unsigned int num_frames;        /* num of frame buffers */
139         unsigned int width;
140         unsigned int height;
141         unsigned long full_offset;      /* start of fullscreen DDR fb */
142         unsigned long fb_offset;        /* start of actual DDR fb */
143         unsigned long pan_offset;
144 };
145
146 struct ps3fb_res_table {
147         u32 xres;
148         u32 yres;
149         u32 xoff;
150         u32 yoff;
151         u32 type;
152 };
153 #define PS3FB_RES_FULL 1
154 static const struct ps3fb_res_table ps3fb_res[] = {
155         /* res_x,y   margin_x,y  full */
156         {  720,  480,  72,  48 , 0},
157         {  720,  576,  72,  58 , 0},
158         { 1280,  720,  78,  38 , 0},
159         { 1920, 1080, 116,  58 , 0},
160         /* full mode */
161         {  720,  480,   0,   0 , PS3FB_RES_FULL},
162         {  720,  576,   0,   0 , PS3FB_RES_FULL},
163         { 1280,  720,   0,   0 , PS3FB_RES_FULL},
164         { 1920, 1080,   0,   0 , PS3FB_RES_FULL},
165         /* vesa: normally full mode */
166         { 1280,  768,   0,   0 , 0},
167         { 1280, 1024,   0,   0 , 0},
168         { 1920, 1200,   0,   0 , 0},
169         {    0,    0,   0,   0 , 0} };
170
171 /* default resolution */
172 #define GPU_RES_INDEX   0               /* 720 x 480 */
173
174 static const struct fb_videomode ps3fb_modedb[] = {
175     /* 60 Hz broadcast modes (modes "1" to "5") */
176     {
177         /* 480i */
178         "480i", 60, 576, 384, 74074, 130, 89, 78, 57, 63, 6,
179         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
180     },    {
181         /* 480p */
182         "480p", 60, 576, 384, 37037, 130, 89, 78, 57, 63, 6,
183         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
184     },    {
185         /* 720p */
186         "720p", 60, 1124, 644, 13481, 298, 148, 57, 44, 80, 5,
187         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
188     },    {
189         /* 1080i */
190         "1080i", 60, 1688, 964, 13481, 264, 160, 94, 62, 88, 5,
191         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
192     },    {
193         /* 1080p */
194         "1080p", 60, 1688, 964, 6741, 264, 160, 94, 62, 88, 5,
195         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
196     },
197
198     /* 50 Hz broadcast modes (modes "6" to "10") */
199     {
200         /* 576i */
201         "576i", 50, 576, 460, 74074, 142, 83, 97, 63, 63, 5,
202         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
203     },    {
204         /* 576p */
205         "576p", 50, 576, 460, 37037, 142, 83, 97, 63, 63, 5,
206         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
207     },    {
208         /* 720p */
209         "720p", 50, 1124, 644, 13468, 298, 478, 57, 44, 80, 5,
210         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
211     },    {
212         /* 1080 */
213         "1080i", 50, 1688, 964, 13468, 264, 600, 94, 62, 88, 5,
214         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
215     },    {
216         /* 1080p */
217         "1080p", 50, 1688, 964, 6734, 264, 600, 94, 62, 88, 5,
218         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
219     },
220
221     /* VESA modes (modes "11" to "13") */
222     {
223         /* WXGA */
224         "wxga", 60, 1280, 768, 12924, 160, 24, 29, 3, 136, 6,
225         0, FB_VMODE_NONINTERLACED,
226         FB_MODE_IS_VESA
227     }, {
228         /* SXGA */
229         "sxga", 60, 1280, 1024, 9259, 248, 48, 38, 1, 112, 3,
230         FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT, FB_VMODE_NONINTERLACED,
231         FB_MODE_IS_VESA
232     }, {
233         /* WUXGA */
234         "wuxga", 60, 1920, 1200, 6494, 80, 48, 26, 3, 32, 6,
235         FB_SYNC_HOR_HIGH_ACT, FB_VMODE_NONINTERLACED,
236         FB_MODE_IS_VESA
237     },
238
239     /* 60 Hz broadcast modes (full resolution versions of modes "1" to "5") */
240     {
241         /* 480if */
242         "480if", 60, 720, 480, 74074, 58, 17, 30, 9, 63, 6,
243         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
244     }, {
245         /* 480pf */
246         "480pf", 60, 720, 480, 37037, 58, 17, 30, 9, 63, 6,
247         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
248     }, {
249         /* 720pf */
250         "720pf", 60, 1280, 720, 13481, 220, 70, 19, 6, 80, 5,
251         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
252     }, {
253         /* 1080if */
254         "1080if", 60, 1920, 1080, 13481, 148, 44, 36, 4, 88, 5,
255         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
256     }, {
257         /* 1080pf */
258         "1080pf", 60, 1920, 1080, 6741, 148, 44, 36, 4, 88, 5,
259         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
260     },
261
262     /* 50 Hz broadcast modes (full resolution versions of modes "6" to "10") */
263     {
264         /* 576if */
265         "576if", 50, 720, 576, 74074, 70, 11, 39, 5, 63, 5,
266         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
267     }, {
268         /* 576pf */
269         "576pf", 50, 720, 576, 37037, 70, 11, 39, 5, 63, 5,
270         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
271     }, {
272         /* 720pf */
273         "720pf", 50, 1280, 720, 13468, 220, 400, 19, 6, 80, 5,
274         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
275     }, {
276         /* 1080if */
277         "1080f", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5,
278         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
279     }, {
280         /* 1080pf */
281         "1080pf", 50, 1920, 1080, 6734, 148, 484, 36, 4, 88, 5,
282         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
283     }
284 };
285
286
287 #define HEAD_A
288 #define HEAD_B
289
290 #define BPP             4                       /* number of bytes per pixel */
291
292
293 static int ps3fb_mode;
294 module_param(ps3fb_mode, int, 0);
295
296 static char *mode_option __devinitdata;
297
298 static int ps3fb_get_res_table(u32 xres, u32 yres, int mode)
299 {
300         int full_mode;
301         unsigned int i;
302         u32 x, y, f;
303
304         full_mode = (mode & PS3AV_MODE_FULL) ? PS3FB_RES_FULL : 0;
305         for (i = 0;; i++) {
306                 x = ps3fb_res[i].xres;
307                 y = ps3fb_res[i].yres;
308                 f = ps3fb_res[i].type;
309
310                 if (!x) {
311                         pr_debug("ERROR: ps3fb_get_res_table()\n");
312                         return -1;
313                 }
314
315                 if (full_mode == PS3FB_RES_FULL && f != PS3FB_RES_FULL)
316                         continue;
317
318                 if (x == xres && (yres == 0 || y == yres))
319                         break;
320
321                 x = x - 2 * ps3fb_res[i].xoff;
322                 y = y - 2 * ps3fb_res[i].yoff;
323                 if (x == xres && (yres == 0 || y == yres))
324                         break;
325         }
326         return i;
327 }
328
329 static unsigned int ps3fb_find_mode(const struct fb_var_screeninfo *var,
330                                     u32 *ddr_line_length, u32 *xdr_line_length)
331 {
332         unsigned int i, fi, mode;
333
334         for (i = 0; i < ARRAY_SIZE(ps3fb_modedb); i++)
335                 if (var->xres == ps3fb_modedb[i].xres &&
336                     var->yres == ps3fb_modedb[i].yres &&
337                     var->pixclock == ps3fb_modedb[i].pixclock &&
338                     var->hsync_len == ps3fb_modedb[i].hsync_len &&
339                     var->vsync_len == ps3fb_modedb[i].vsync_len &&
340                     var->left_margin == ps3fb_modedb[i].left_margin &&
341                     var->right_margin == ps3fb_modedb[i].right_margin &&
342                     var->upper_margin == ps3fb_modedb[i].upper_margin &&
343                     var->lower_margin == ps3fb_modedb[i].lower_margin &&
344                     var->sync == ps3fb_modedb[i].sync &&
345                     (var->vmode & FB_VMODE_MASK) == ps3fb_modedb[i].vmode)
346                         goto found;
347
348         pr_debug("ps3fb_find_mode: mode not found\n");
349         return 0;
350
351 found:
352         /* Cropped broadcast modes use the full line length */
353         fi = i < PS3AV_MODE_1080P50 ? i + PS3AV_MODE_WUXGA : i;
354         *ddr_line_length = ps3fb_modedb[fi].xres * BPP;
355
356         if (ps3_compare_firmware_version(1, 9, 0) >= 0) {
357                 *xdr_line_length = GPU_ALIGN_UP(max(var->xres,
358                                                     var->xres_virtual) * BPP);
359                 if (*xdr_line_length > GPU_MAX_LINE_LENGTH)
360                         *xdr_line_length = GPU_MAX_LINE_LENGTH;
361         } else
362                 *xdr_line_length = *ddr_line_length;
363
364         /* Full broadcast modes have the full mode bit set */
365         mode = i+1;
366         if (mode > PS3AV_MODE_WUXGA)
367                 mode = (mode - PS3AV_MODE_WUXGA) | PS3AV_MODE_FULL;
368
369         pr_debug("ps3fb_find_mode: mode %u\n", mode);
370
371         return mode;
372 }
373
374 static const struct fb_videomode *ps3fb_default_mode(int id)
375 {
376         u32 mode = id & PS3AV_MODE_MASK;
377         u32 flags;
378
379         if (mode < PS3AV_MODE_480I || mode > PS3AV_MODE_WUXGA)
380                 return NULL;
381
382         flags = id & ~PS3AV_MODE_MASK;
383
384         if (mode <= PS3AV_MODE_1080P50 && flags & PS3AV_MODE_FULL) {
385                 /* Full broadcast mode */
386                 return &ps3fb_modedb[mode + PS3AV_MODE_WUXGA - 1];
387         }
388
389         return &ps3fb_modedb[mode - 1];
390 }
391
392 static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
393                              u64 dst_offset, u64 src_offset, u32 width,
394                              u32 height, u32 dst_line_length,
395                              u32 src_line_length)
396 {
397         int status;
398         u64 line_length;
399
400         line_length = dst_line_length;
401         if (src_line_length != dst_line_length)
402                 line_length |= (u64)src_line_length << 32;
403
404         src_offset += GPU_FB_START;
405         status = lv1_gpu_context_attribute(ps3fb.context_handle,
406                                            L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
407                                            dst_offset, GPU_IOIF + src_offset,
408                                            L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
409                                            (width << 16) | height,
410                                            line_length);
411         if (status)
412                 dev_err(dev,
413                         "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
414                         __func__, status);
415 #ifdef HEAD_A
416         status = lv1_gpu_context_attribute(ps3fb.context_handle,
417                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
418                                            0, frame_offset, 0, 0);
419         if (status)
420                 dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
421                         __func__, status);
422 #endif
423 #ifdef HEAD_B
424         status = lv1_gpu_context_attribute(ps3fb.context_handle,
425                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
426                                            1, frame_offset, 0, 0);
427         if (status)
428                 dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
429                         __func__, status);
430 #endif
431 }
432
433 static int ps3fb_sync(struct fb_info *info, u32 frame)
434 {
435         struct ps3fb_par *par = info->par;
436         int i, error = 0;
437         u32 ddr_line_length, xdr_line_length;
438         u64 ddr_base, xdr_base;
439
440         if (frame > par->num_frames - 1) {
441                 dev_dbg(info->device, "%s: invalid frame number (%u)\n",
442                         __func__, frame);
443                 error = -EINVAL;
444                 goto out;
445         }
446
447         i = par->res_index;
448         xdr_line_length = info->fix.line_length;
449         ddr_line_length = ps3fb_res[i].xres * BPP;
450         xdr_base = frame * info->var.yres_virtual * xdr_line_length;
451         ddr_base = frame * ps3fb_res[i].yres * ddr_line_length;
452
453         ps3fb_sync_image(info->device, ddr_base + par->full_offset,
454                          ddr_base + par->fb_offset, xdr_base + par->pan_offset,
455                          par->width, par->height, ddr_line_length,
456                          xdr_line_length);
457
458 out:
459         return error;
460 }
461
462 static int ps3fb_open(struct fb_info *info, int user)
463 {
464         atomic_inc(&ps3fb.f_count);
465         return 0;
466 }
467
468 static int ps3fb_release(struct fb_info *info, int user)
469 {
470         if (atomic_dec_and_test(&ps3fb.f_count)) {
471                 if (atomic_read(&ps3fb.ext_flip)) {
472                         atomic_set(&ps3fb.ext_flip, 0);
473                         if (!try_acquire_console_sem()) {
474                                 ps3fb_sync(info, 0);    /* single buffer */
475                                 release_console_sem();
476                         }
477                 }
478         }
479         return 0;
480 }
481
482     /*
483      *  Setting the video mode has been split into two parts.
484      *  First part, xxxfb_check_var, must not write anything
485      *  to hardware, it should only verify and adjust var.
486      *  This means it doesn't alter par but it does use hardware
487      *  data from it to check this var.
488      */
489
490 static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
491 {
492         u32 xdr_line_length, ddr_line_length;
493         int mode;
494
495         dev_dbg(info->device, "var->xres:%u info->var.xres:%u\n", var->xres,
496                 info->var.xres);
497         dev_dbg(info->device, "var->yres:%u info->var.yres:%u\n", var->yres,
498                 info->var.yres);
499
500         /* FIXME For now we do exact matches only */
501         mode = ps3fb_find_mode(var, &ddr_line_length, &xdr_line_length);
502         if (!mode)
503                 return -EINVAL;
504
505         /* Virtual screen */
506         if (var->xres_virtual < var->xres)
507                 var->xres_virtual = var->xres;
508         if (var->yres_virtual < var->yres)
509                 var->yres_virtual = var->yres;
510
511         if (var->xres_virtual > xdr_line_length / BPP) {
512                 dev_dbg(info->device,
513                         "Horizontal virtual screen size too large\n");
514                 return -EINVAL;
515         }
516
517         if (var->xoffset + var->xres > var->xres_virtual ||
518             var->yoffset + var->yres > var->yres_virtual) {
519                 dev_dbg(info->device, "panning out-of-range\n");
520                 return -EINVAL;
521         }
522
523         /* We support ARGB8888 only */
524         if (var->bits_per_pixel > 32 || var->grayscale ||
525             var->red.offset > 16 || var->green.offset > 8 ||
526             var->blue.offset > 0 || var->transp.offset > 24 ||
527             var->red.length > 8 || var->green.length > 8 ||
528             var->blue.length > 8 || var->transp.length > 8 ||
529             var->red.msb_right || var->green.msb_right ||
530             var->blue.msb_right || var->transp.msb_right || var->nonstd) {
531                 dev_dbg(info->device, "We support ARGB8888 only\n");
532                 return -EINVAL;
533         }
534
535         var->bits_per_pixel = 32;
536         var->red.offset = 16;
537         var->green.offset = 8;
538         var->blue.offset = 0;
539         var->transp.offset = 24;
540         var->red.length = 8;
541         var->green.length = 8;
542         var->blue.length = 8;
543         var->transp.length = 8;
544         var->red.msb_right = 0;
545         var->green.msb_right = 0;
546         var->blue.msb_right = 0;
547         var->transp.msb_right = 0;
548
549         /* Rotation is not supported */
550         if (var->rotate) {
551                 dev_dbg(info->device, "Rotation is not supported\n");
552                 return -EINVAL;
553         }
554
555         /* Memory limit */
556         if (var->yres_virtual * xdr_line_length > ps3fb.xdr_size) {
557                 dev_dbg(info->device, "Not enough memory\n");
558                 return -ENOMEM;
559         }
560
561         var->height = -1;
562         var->width = -1;
563
564         return 0;
565 }
566
567     /*
568      * This routine actually sets the video mode.
569      */
570
571 static int ps3fb_set_par(struct fb_info *info)
572 {
573         struct ps3fb_par *par = info->par;
574         unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
575         int i;
576         unsigned long offset;
577         u64 dst;
578
579         dev_dbg(info->device, "xres:%d xv:%d yres:%d yv:%d clock:%d\n",
580                 info->var.xres, info->var.xres_virtual,
581                 info->var.yres, info->var.yres_virtual, info->var.pixclock);
582
583         mode = ps3fb_find_mode(&info->var, &ddr_line_length, &xdr_line_length);
584         if (!mode)
585                 return -EINVAL;
586
587         i = ps3fb_get_res_table(info->var.xres, info->var.yres, mode);
588         par->res_index = i;
589
590         info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
591         info->fix.smem_len = ps3fb.xdr_size;
592         info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
593         info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
594         info->fix.line_length = xdr_line_length;
595
596         info->screen_base = (char __iomem *)ps3fb.xdr_ea;
597
598         par->num_frames = ps3fb.xdr_size /
599                           max(ps3fb_res[i].yres * ddr_line_length,
600                               info->var.yres_virtual * xdr_line_length);
601
602         /* Keep the special bits we cannot set using fb_var_screeninfo */
603         par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
604
605         par->width = info->var.xres;
606         par->height = info->var.yres;
607
608         /* Start of the virtual frame buffer (relative to fullscreen) */
609         offset = ps3fb_res[i].yoff * ddr_line_length + ps3fb_res[i].xoff * BPP;
610
611         par->fb_offset = GPU_ALIGN_UP(offset);
612         par->full_offset = par->fb_offset - offset;
613         par->pan_offset = info->var.yoffset * xdr_line_length +
614                           info->var.xoffset * BPP;
615
616         if (par->new_mode_id != par->mode_id) {
617                 if (ps3av_set_video_mode(par->new_mode_id)) {
618                         par->new_mode_id = par->mode_id;
619                         return -EINVAL;
620                 }
621                 par->mode_id = par->new_mode_id;
622         }
623
624         /* Clear XDR frame buffer memory */
625         memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
626
627         /* Clear DDR frame buffer memory */
628         lines = ps3fb_res[i].yres * par->num_frames;
629         if (par->full_offset)
630                 lines++;
631         maxlines = ps3fb.xdr_size / ddr_line_length;
632         for (dst = 0; lines; dst += maxlines * ddr_line_length) {
633                 unsigned int l = min(lines, maxlines);
634                 ps3fb_sync_image(info->device, 0, dst, 0, ps3fb_res[i].xres, l,
635                                  ddr_line_length, ddr_line_length);
636                 lines -= l;
637         }
638
639         return 0;
640 }
641
642     /*
643      *  Set a single color register. The values supplied are already
644      *  rounded down to the hardware's capabilities (according to the
645      *  entries in the var structure). Return != 0 for invalid regno.
646      */
647
648 static int ps3fb_setcolreg(unsigned int regno, unsigned int red,
649                            unsigned int green, unsigned int blue,
650                            unsigned int transp, struct fb_info *info)
651 {
652         if (regno >= 16)
653                 return 1;
654
655         red >>= 8;
656         green >>= 8;
657         blue >>= 8;
658         transp >>= 8;
659
660         ((u32 *)info->pseudo_palette)[regno] = transp << 24 | red << 16 |
661                                                green << 8 | blue;
662         return 0;
663 }
664
665 static int ps3fb_pan_display(struct fb_var_screeninfo *var,
666                              struct fb_info *info)
667 {
668         struct ps3fb_par *par = info->par;
669
670         par->pan_offset = var->yoffset * info->fix.line_length +
671                           var->xoffset * BPP;
672         return 0;
673 }
674
675     /*
676      *  As we have a virtual frame buffer, we need our own mmap function
677      */
678
679 static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
680 {
681         unsigned long size, offset;
682
683         size = vma->vm_end - vma->vm_start;
684         offset = vma->vm_pgoff << PAGE_SHIFT;
685         if (offset + size > info->fix.smem_len)
686                 return -EINVAL;
687
688         offset += info->fix.smem_start;
689         if (remap_pfn_range(vma, vma->vm_start, offset >> PAGE_SHIFT,
690                             size, vma->vm_page_prot))
691                 return -EAGAIN;
692
693         dev_dbg(info->device, "ps3fb: mmap framebuffer P(%lx)->V(%lx)\n",
694                 offset, vma->vm_start);
695         return 0;
696 }
697
698     /*
699      * Blank the display
700      */
701
702 static int ps3fb_blank(int blank, struct fb_info *info)
703 {
704         int retval;
705
706         dev_dbg(info->device, "%s: blank:%d\n", __func__, blank);
707         switch (blank) {
708         case FB_BLANK_POWERDOWN:
709         case FB_BLANK_HSYNC_SUSPEND:
710         case FB_BLANK_VSYNC_SUSPEND:
711         case FB_BLANK_NORMAL:
712                 retval = ps3av_video_mute(1);   /* mute on */
713                 if (!retval)
714                         ps3fb.is_blanked = 1;
715                 break;
716
717         default:                /* unblank */
718                 retval = ps3av_video_mute(0);   /* mute off */
719                 if (!retval)
720                         ps3fb.is_blanked = 0;
721                 break;
722         }
723         return retval;
724 }
725
726 static int ps3fb_get_vblank(struct fb_vblank *vblank)
727 {
728         memset(vblank, 0, sizeof(*vblank));
729         vblank->flags = FB_VBLANK_HAVE_VSYNC;
730         return 0;
731 }
732
733 static int ps3fb_wait_for_vsync(u32 crtc)
734 {
735         int ret;
736         u64 count;
737
738         count = ps3fb.vblank_count;
739         ret = wait_event_interruptible_timeout(ps3fb.wait_vsync,
740                                                count != ps3fb.vblank_count,
741                                                HZ / 10);
742         if (!ret)
743                 return -ETIMEDOUT;
744
745         return 0;
746 }
747
748 static void ps3fb_flip_ctl(int on, void *data)
749 {
750         struct ps3fb_priv *priv = data;
751         if (on)
752                 atomic_dec_if_positive(&priv->ext_flip);
753         else
754                 atomic_inc(&priv->ext_flip);
755 }
756
757
758     /*
759      * ioctl
760      */
761
762 static int ps3fb_ioctl(struct fb_info *info, unsigned int cmd,
763                        unsigned long arg)
764 {
765         void __user *argp = (void __user *)arg;
766         u32 val;
767         int retval = -EFAULT;
768
769         switch (cmd) {
770         case FBIOGET_VBLANK:
771                 {
772                         struct fb_vblank vblank;
773                         dev_dbg(info->device, "FBIOGET_VBLANK:\n");
774                         retval = ps3fb_get_vblank(&vblank);
775                         if (retval)
776                                 break;
777
778                         if (copy_to_user(argp, &vblank, sizeof(vblank)))
779                                 retval = -EFAULT;
780                         break;
781                 }
782
783         case FBIO_WAITFORVSYNC:
784                 {
785                         u32 crt;
786                         dev_dbg(info->device, "FBIO_WAITFORVSYNC:\n");
787                         if (get_user(crt, (u32 __user *) arg))
788                                 break;
789
790                         retval = ps3fb_wait_for_vsync(crt);
791                         break;
792                 }
793
794         case PS3FB_IOCTL_SETMODE:
795                 {
796                         struct ps3fb_par *par = info->par;
797                         const struct fb_videomode *mode;
798                         struct fb_var_screeninfo var;
799
800                         if (copy_from_user(&val, argp, sizeof(val)))
801                                 break;
802
803                         if (!(val & PS3AV_MODE_MASK)) {
804                                 u32 id = ps3av_get_auto_mode();
805                                 if (id > 0)
806                                         val = (val & ~PS3AV_MODE_MASK) | id;
807                         }
808                         dev_dbg(info->device, "PS3FB_IOCTL_SETMODE:%x\n", val);
809                         retval = -EINVAL;
810                         mode = ps3fb_default_mode(val);
811                         if (mode) {
812                                 var = info->var;
813                                 fb_videomode_to_var(&var, mode);
814                                 acquire_console_sem();
815                                 info->flags |= FBINFO_MISC_USEREVENT;
816                                 /* Force, in case only special bits changed */
817                                 var.activate |= FB_ACTIVATE_FORCE;
818                                 par->new_mode_id = val;
819                                 retval = fb_set_var(info, &var);
820                                 info->flags &= ~FBINFO_MISC_USEREVENT;
821                                 release_console_sem();
822                         }
823                         break;
824                 }
825
826         case PS3FB_IOCTL_GETMODE:
827                 val = ps3av_get_mode();
828                 dev_dbg(info->device, "PS3FB_IOCTL_GETMODE:%x\n", val);
829                 if (!copy_to_user(argp, &val, sizeof(val)))
830                         retval = 0;
831                 break;
832
833         case PS3FB_IOCTL_SCREENINFO:
834                 {
835                         struct ps3fb_par *par = info->par;
836                         struct ps3fb_ioctl_res res;
837                         dev_dbg(info->device, "PS3FB_IOCTL_SCREENINFO:\n");
838                         res.xres = info->fix.line_length / BPP;
839                         res.yres = info->var.yres_virtual;
840                         res.xoff = (res.xres - info->var.xres) / 2;
841                         res.yoff = (res.yres - info->var.yres) / 2;
842                         res.num_frames = par->num_frames;
843                         if (!copy_to_user(argp, &res, sizeof(res)))
844                                 retval = 0;
845                         break;
846                 }
847
848         case PS3FB_IOCTL_ON:
849                 dev_dbg(info->device, "PS3FB_IOCTL_ON:\n");
850                 atomic_inc(&ps3fb.ext_flip);
851                 retval = 0;
852                 break;
853
854         case PS3FB_IOCTL_OFF:
855                 dev_dbg(info->device, "PS3FB_IOCTL_OFF:\n");
856                 atomic_dec_if_positive(&ps3fb.ext_flip);
857                 retval = 0;
858                 break;
859
860         case PS3FB_IOCTL_FSEL:
861                 if (copy_from_user(&val, argp, sizeof(val)))
862                         break;
863
864                 dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val);
865                 acquire_console_sem();
866                 retval = ps3fb_sync(info, val);
867                 release_console_sem();
868                 break;
869
870         default:
871                 retval = -ENOIOCTLCMD;
872                 break;
873         }
874         return retval;
875 }
876
877 static int ps3fbd(void *arg)
878 {
879         struct fb_info *info = arg;
880
881         set_freezable();
882         while (!kthread_should_stop()) {
883                 try_to_freeze();
884                 set_current_state(TASK_INTERRUPTIBLE);
885                 if (ps3fb.is_kicked) {
886                         ps3fb.is_kicked = 0;
887                         acquire_console_sem();
888                         ps3fb_sync(info, 0);    /* single buffer */
889                         release_console_sem();
890                 }
891                 schedule();
892         }
893         return 0;
894 }
895
896 static irqreturn_t ps3fb_vsync_interrupt(int irq, void *ptr)
897 {
898         struct device *dev = ptr;
899         u64 v1;
900         int status;
901         struct display_head *head = &ps3fb.dinfo->display_head[1];
902
903         status = lv1_gpu_context_intr(ps3fb.context_handle, &v1);
904         if (status) {
905                 dev_err(dev, "%s: lv1_gpu_context_intr failed: %d\n", __func__,
906                         status);
907                 return IRQ_NONE;
908         }
909
910         if (v1 & (1 << GPU_INTR_STATUS_VSYNC_1)) {
911                 /* VSYNC */
912                 ps3fb.vblank_count = head->vblank_count;
913                 if (ps3fb.task && !ps3fb.is_blanked &&
914                     !atomic_read(&ps3fb.ext_flip)) {
915                         ps3fb.is_kicked = 1;
916                         wake_up_process(ps3fb.task);
917                 }
918                 wake_up_interruptible(&ps3fb.wait_vsync);
919         }
920
921         return IRQ_HANDLED;
922 }
923
924
925 static int ps3fb_vsync_settings(struct gpu_driver_info *dinfo,
926                                 struct device *dev)
927 {
928         int error;
929
930         dev_dbg(dev, "version_driver:%x\n", dinfo->version_driver);
931         dev_dbg(dev, "irq outlet:%x\n", dinfo->irq.irq_outlet);
932         dev_dbg(dev,
933                 "version_gpu: %x memory_size: %x ch: %x core_freq: %d "
934                 "mem_freq:%d\n",
935                 dinfo->version_gpu, dinfo->memory_size, dinfo->hardware_channel,
936                 dinfo->nvcore_frequency/1000000, dinfo->memory_frequency/1000000);
937
938         if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) {
939                 dev_err(dev, "%s: version_driver err:%x\n", __func__,
940                         dinfo->version_driver);
941                 return -EINVAL;
942         }
943
944         error = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet,
945                                    &ps3fb.irq_no);
946         if (error) {
947                 dev_err(dev, "%s: ps3_alloc_irq failed %d\n", __func__, error);
948                 return error;
949         }
950
951         error = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt, IRQF_DISABLED,
952                             DEVICE_NAME, dev);
953         if (error) {
954                 dev_err(dev, "%s: request_irq failed %d\n", __func__, error);
955                 ps3_irq_plug_destroy(ps3fb.irq_no);
956                 return error;
957         }
958
959         dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) |
960                           (1 << GPU_INTR_STATUS_FLIP_1);
961         return 0;
962 }
963
964 static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev)
965 {
966         int status;
967
968         status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
969                                        xdr_lpar, ps3fb_videomemory.size, 0);
970         if (status) {
971                 dev_err(dev, "%s: lv1_gpu_context_iomap failed: %d\n",
972                         __func__, status);
973                 return -ENXIO;
974         }
975         dev_dbg(dev,
976                 "video:%p xdr_ea:%p ioif:%lx lpar:%lx phys:%lx size:%lx\n",
977                 ps3fb_videomemory.address, ps3fb.xdr_ea, GPU_IOIF, xdr_lpar,
978                 virt_to_abs(ps3fb.xdr_ea), ps3fb_videomemory.size);
979
980         status = lv1_gpu_context_attribute(ps3fb.context_handle,
981                                            L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
982                                            xdr_lpar, GPU_CMD_BUF_SIZE,
983                                            GPU_IOIF, 0);
984         if (status) {
985                 dev_err(dev,
986                         "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
987                         __func__, status);
988                 return -ENXIO;
989         }
990         return 0;
991 }
992
993 static struct fb_ops ps3fb_ops = {
994         .fb_open        = ps3fb_open,
995         .fb_release     = ps3fb_release,
996         .fb_read        = fb_sys_read,
997         .fb_write       = fb_sys_write,
998         .fb_check_var   = ps3fb_check_var,
999         .fb_set_par     = ps3fb_set_par,
1000         .fb_setcolreg   = ps3fb_setcolreg,
1001         .fb_pan_display = ps3fb_pan_display,
1002         .fb_fillrect    = sys_fillrect,
1003         .fb_copyarea    = sys_copyarea,
1004         .fb_imageblit   = sys_imageblit,
1005         .fb_mmap        = ps3fb_mmap,
1006         .fb_blank       = ps3fb_blank,
1007         .fb_ioctl       = ps3fb_ioctl,
1008         .fb_compat_ioctl = ps3fb_ioctl
1009 };
1010
1011 static struct fb_fix_screeninfo ps3fb_fix __initdata = {
1012         .id =           DEVICE_NAME,
1013         .type =         FB_TYPE_PACKED_PIXELS,
1014         .visual =       FB_VISUAL_TRUECOLOR,
1015         .accel =        FB_ACCEL_NONE,
1016 };
1017
1018 static int ps3fb_set_sync(struct device *dev)
1019 {
1020         int status;
1021
1022 #ifdef HEAD_A
1023         status = lv1_gpu_context_attribute(0x0,
1024                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
1025                                            0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
1026         if (status) {
1027                 dev_err(dev,
1028                         "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
1029                         "%d\n",
1030                         __func__, status);
1031                 return -1;
1032         }
1033 #endif
1034 #ifdef HEAD_B
1035         status = lv1_gpu_context_attribute(0x0,
1036                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
1037                                            1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
1038
1039         if (status) {
1040                 dev_err(dev,
1041                         "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
1042                         "%d\n",
1043                         __func__, status);
1044                 return -1;
1045         }
1046 #endif
1047         return 0;
1048 }
1049
1050 static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
1051 {
1052         struct fb_info *info;
1053         struct ps3fb_par *par;
1054         int retval = -ENOMEM;
1055         u32 xres, yres;
1056         u64 ddr_lpar = 0;
1057         u64 lpar_dma_control = 0;
1058         u64 lpar_driver_info = 0;
1059         u64 lpar_reports = 0;
1060         u64 lpar_reports_size = 0;
1061         u64 xdr_lpar;
1062         int status, res_index;
1063         struct task_struct *task;
1064         unsigned long max_ps3fb_size;
1065
1066         if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) {
1067                 dev_err(&dev->core, "%s: Not enough video memory\n", __func__);
1068                 return -ENOMEM;
1069         }
1070
1071         status = ps3_open_hv_device(dev);
1072         if (status) {
1073                 dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
1074                         __func__);
1075                 goto err;
1076         }
1077
1078         if (!ps3fb_mode)
1079                 ps3fb_mode = ps3av_get_mode();
1080         dev_dbg(&dev->core, "ps3fb_mode: %d\n", ps3fb_mode);
1081
1082         if (ps3fb_mode > 0 &&
1083             !ps3av_video_mode2res(ps3fb_mode, &xres, &yres)) {
1084                 res_index = ps3fb_get_res_table(xres, yres, ps3fb_mode);
1085                 dev_dbg(&dev->core, "res_index:%d\n", res_index);
1086         } else
1087                 res_index = GPU_RES_INDEX;
1088
1089         atomic_set(&ps3fb.f_count, -1); /* fbcon opens ps3fb */
1090         atomic_set(&ps3fb.ext_flip, 0); /* for flip with vsync */
1091         init_waitqueue_head(&ps3fb.wait_vsync);
1092
1093         ps3fb_set_sync(&dev->core);
1094
1095         max_ps3fb_size = _ALIGN_UP(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
1096         if (ps3fb_videomemory.size > max_ps3fb_size) {
1097                 dev_info(&dev->core, "Limiting ps3fb mem size to %lu bytes\n",
1098                          max_ps3fb_size);
1099                 ps3fb_videomemory.size = max_ps3fb_size;
1100         }
1101
1102         /* get gpu context handle */
1103         status = lv1_gpu_memory_allocate(ps3fb_videomemory.size, 0, 0, 0, 0,
1104                                          &ps3fb.memory_handle, &ddr_lpar);
1105         if (status) {
1106                 dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
1107                         __func__, status);
1108                 goto err;
1109         }
1110         dev_dbg(&dev->core, "ddr:lpar:0x%lx\n", ddr_lpar);
1111
1112         status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0,
1113                                           &ps3fb.context_handle,
1114                                           &lpar_dma_control, &lpar_driver_info,
1115                                           &lpar_reports, &lpar_reports_size);
1116         if (status) {
1117                 dev_err(&dev->core,
1118                         "%s: lv1_gpu_context_attribute failed: %d\n", __func__,
1119                         status);
1120                 goto err_gpu_memory_free;
1121         }
1122
1123         /* vsync interrupt */
1124         ps3fb.dinfo = ioremap(lpar_driver_info, 128 * 1024);
1125         if (!ps3fb.dinfo) {
1126                 dev_err(&dev->core, "%s: ioremap failed\n", __func__);
1127                 goto err_gpu_context_free;
1128         }
1129
1130         retval = ps3fb_vsync_settings(ps3fb.dinfo, &dev->core);
1131         if (retval)
1132                 goto err_iounmap_dinfo;
1133
1134         /* XDR frame buffer */
1135         ps3fb.xdr_ea = ps3fb_videomemory.address;
1136         xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb.xdr_ea));
1137
1138         /* Clear memory to prevent kernel info leakage into userspace */
1139         memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
1140
1141         /*
1142          * The GPU command buffer is at the start of video memory
1143          * As we don't use the full command buffer, we can put the actual
1144          * frame buffer at offset GPU_FB_START and save some precious XDR
1145          * memory
1146          */
1147         ps3fb.xdr_ea += GPU_FB_START;
1148         ps3fb.xdr_size = ps3fb_videomemory.size - GPU_FB_START;
1149
1150         retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
1151         if (retval)
1152                 goto err_free_irq;
1153
1154         info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
1155         if (!info)
1156                 goto err_free_irq;
1157
1158         par = info->par;
1159         par->mode_id = ~ps3fb_mode;     /* != ps3fb_mode, to trigger change */
1160         par->new_mode_id = ps3fb_mode;
1161         par->res_index = res_index;
1162         par->num_frames = 1;
1163
1164         info->screen_base = (char __iomem *)ps3fb.xdr_ea;
1165         info->fbops = &ps3fb_ops;
1166
1167         info->fix = ps3fb_fix;
1168         info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
1169         info->fix.smem_len = ps3fb.xdr_size;
1170         info->pseudo_palette = par->pseudo_palette;
1171         info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST |
1172                       FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN;
1173
1174         retval = fb_alloc_cmap(&info->cmap, 256, 0);
1175         if (retval < 0)
1176                 goto err_framebuffer_release;
1177
1178         if (!fb_find_mode(&info->var, info, mode_option, ps3fb_modedb,
1179                           ARRAY_SIZE(ps3fb_modedb),
1180                           ps3fb_default_mode(par->new_mode_id), 32)) {
1181                 retval = -EINVAL;
1182                 goto err_fb_dealloc;
1183         }
1184
1185         fb_videomode_to_modelist(ps3fb_modedb, ARRAY_SIZE(ps3fb_modedb),
1186                                  &info->modelist);
1187
1188         retval = register_framebuffer(info);
1189         if (retval < 0)
1190                 goto err_fb_dealloc;
1191
1192         dev->core.driver_data = info;
1193
1194         dev_info(info->device, "%s %s, using %lu KiB of video memory\n",
1195                  dev_driver_string(info->dev), info->dev->bus_id,
1196                  ps3fb.xdr_size >> 10);
1197
1198         task = kthread_run(ps3fbd, info, DEVICE_NAME);
1199         if (IS_ERR(task)) {
1200                 retval = PTR_ERR(task);
1201                 goto err_unregister_framebuffer;
1202         }
1203
1204         ps3fb.task = task;
1205         ps3av_register_flip_ctl(ps3fb_flip_ctl, &ps3fb);
1206
1207         return 0;
1208
1209 err_unregister_framebuffer:
1210         unregister_framebuffer(info);
1211 err_fb_dealloc:
1212         fb_dealloc_cmap(&info->cmap);
1213 err_framebuffer_release:
1214         framebuffer_release(info);
1215 err_free_irq:
1216         free_irq(ps3fb.irq_no, &dev->core);
1217         ps3_irq_plug_destroy(ps3fb.irq_no);
1218 err_iounmap_dinfo:
1219         iounmap((u8 __iomem *)ps3fb.dinfo);
1220 err_gpu_context_free:
1221         lv1_gpu_context_free(ps3fb.context_handle);
1222 err_gpu_memory_free:
1223         lv1_gpu_memory_free(ps3fb.memory_handle);
1224 err:
1225         return retval;
1226 }
1227
1228 static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
1229 {
1230         int status;
1231         struct fb_info *info = dev->core.driver_data;
1232
1233         dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
1234
1235         ps3fb_flip_ctl(0, &ps3fb);      /* flip off */
1236         ps3fb.dinfo->irq.mask = 0;
1237
1238         ps3av_register_flip_ctl(NULL, NULL);
1239         if (ps3fb.task) {
1240                 struct task_struct *task = ps3fb.task;
1241                 ps3fb.task = NULL;
1242                 kthread_stop(task);
1243         }
1244         if (ps3fb.irq_no) {
1245                 free_irq(ps3fb.irq_no, &dev->core);
1246                 ps3_irq_plug_destroy(ps3fb.irq_no);
1247         }
1248         if (info) {
1249                 unregister_framebuffer(info);
1250                 fb_dealloc_cmap(&info->cmap);
1251                 framebuffer_release(info);
1252                 info = dev->core.driver_data = NULL;
1253         }
1254         iounmap((u8 __iomem *)ps3fb.dinfo);
1255
1256         status = lv1_gpu_context_free(ps3fb.context_handle);
1257         if (status)
1258                 dev_dbg(&dev->core, "lv1_gpu_context_free failed: %d\n",
1259                         status);
1260
1261         status = lv1_gpu_memory_free(ps3fb.memory_handle);
1262         if (status)
1263                 dev_dbg(&dev->core, "lv1_gpu_memory_free failed: %d\n",
1264                         status);
1265
1266         ps3_close_hv_device(dev);
1267         dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__);
1268
1269         return 0;
1270 }
1271
1272 static struct ps3_system_bus_driver ps3fb_driver = {
1273         .match_id       = PS3_MATCH_ID_GRAPHICS,
1274         .core.name      = DEVICE_NAME,
1275         .core.owner     = THIS_MODULE,
1276         .probe          = ps3fb_probe,
1277         .remove         = ps3fb_shutdown,
1278         .shutdown       = ps3fb_shutdown,
1279 };
1280
1281 static int __init ps3fb_setup(void)
1282 {
1283         char *options;
1284
1285 #ifdef MODULE
1286         return 0;
1287 #endif
1288
1289         if (fb_get_options(DEVICE_NAME, &options))
1290                 return -ENXIO;
1291
1292         if (!options || !*options)
1293                 return 0;
1294
1295         while (1) {
1296                 char *this_opt = strsep(&options, ",");
1297
1298                 if (!this_opt)
1299                         break;
1300                 if (!*this_opt)
1301                         continue;
1302                 if (!strncmp(this_opt, "mode:", 5))
1303                         ps3fb_mode = simple_strtoul(this_opt + 5, NULL, 0);
1304                 else
1305                         mode_option = this_opt;
1306         }
1307         return 0;
1308 }
1309
1310 static int __init ps3fb_init(void)
1311 {
1312         if (!ps3fb_videomemory.address ||  ps3fb_setup())
1313                 return -ENXIO;
1314
1315         return ps3_system_bus_driver_register(&ps3fb_driver);
1316 }
1317
1318 static void __exit ps3fb_exit(void)
1319 {
1320         pr_debug(" -> %s:%d\n", __func__, __LINE__);
1321         ps3_system_bus_driver_unregister(&ps3fb_driver);
1322         pr_debug(" <- %s:%d\n", __func__, __LINE__);
1323 }
1324
1325 module_init(ps3fb_init);
1326 module_exit(ps3fb_exit);
1327
1328 MODULE_LICENSE("GPL");
1329 MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver");
1330 MODULE_AUTHOR("Sony Computer Entertainment Inc.");
1331 MODULE_ALIAS(PS3_MODULE_ALIAS_GRAPHICS);