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1 /*
2  *  linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device
3  *
4  *      Copyright (C) 2006 Sony Computer Entertainment Inc.
5  *      Copyright 2006, 2007 Sony Corporation
6  *
7  *  This file is based on :
8  *
9  *  linux/drivers/video/vfb.c -- Virtual frame buffer device
10  *
11  *      Copyright (C) 2002 James Simmons
12  *
13  *      Copyright (C) 1997 Geert Uytterhoeven
14  *
15  *  This file is subject to the terms and conditions of the GNU General Public
16  *  License. See the file COPYING in the main directory of this archive for
17  *  more details.
18  */
19
20 #include <linux/module.h>
21 #include <linux/kernel.h>
22 #include <linux/errno.h>
23 #include <linux/string.h>
24 #include <linux/mm.h>
25 #include <linux/interrupt.h>
26 #include <linux/console.h>
27 #include <linux/ioctl.h>
28 #include <linux/kthread.h>
29 #include <linux/freezer.h>
30 #include <linux/uaccess.h>
31 #include <linux/fb.h>
32 #include <linux/init.h>
33
34 #include <asm/abs_addr.h>
35 #include <asm/lv1call.h>
36 #include <asm/ps3av.h>
37 #include <asm/ps3fb.h>
38 #include <asm/ps3.h>
39
40
41 #define DEVICE_NAME             "ps3fb"
42
43 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC    0x101
44 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP    0x102
45 #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP        0x600
46 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT         0x601
47 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC    0x602
48
49 #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION       (1ULL << 32)
50
51 #define L1GPU_DISPLAY_SYNC_HSYNC                1
52 #define L1GPU_DISPLAY_SYNC_VSYNC                2
53
54 #define GPU_CMD_BUF_SIZE                        (2 * 1024 * 1024)
55 #define GPU_FB_START                            (64 * 1024)
56 #define GPU_IOIF                                (0x0d000000UL)
57 #define GPU_ALIGN_UP(x)                         _ALIGN_UP((x), 64)
58 #define GPU_MAX_LINE_LENGTH                     (65536 - 64)
59
60 #define GPU_INTR_STATUS_VSYNC_0                 0       /* vsync on head A */
61 #define GPU_INTR_STATUS_VSYNC_1                 1       /* vsync on head B */
62 #define GPU_INTR_STATUS_FLIP_0                  3       /* flip head A */
63 #define GPU_INTR_STATUS_FLIP_1                  4       /* flip head B */
64 #define GPU_INTR_STATUS_QUEUE_0                 5       /* queue head A */
65 #define GPU_INTR_STATUS_QUEUE_1                 6       /* queue head B */
66
67 #define GPU_DRIVER_INFO_VERSION                 0x211
68
69 /* gpu internals */
70 struct display_head {
71         u64 be_time_stamp;
72         u32 status;
73         u32 offset;
74         u32 res1;
75         u32 res2;
76         u32 field;
77         u32 reserved1;
78
79         u64 res3;
80         u32 raster;
81
82         u64 vblank_count;
83         u32 field_vsync;
84         u32 reserved2;
85 };
86
87 struct gpu_irq {
88         u32 irq_outlet;
89         u32 status;
90         u32 mask;
91         u32 video_cause;
92         u32 graph_cause;
93         u32 user_cause;
94
95         u32 res1;
96         u64 res2;
97
98         u32 reserved[4];
99 };
100
101 struct gpu_driver_info {
102         u32 version_driver;
103         u32 version_gpu;
104         u32 memory_size;
105         u32 hardware_channel;
106
107         u32 nvcore_frequency;
108         u32 memory_frequency;
109
110         u32 reserved[1063];
111         struct display_head display_head[8];
112         struct gpu_irq irq;
113 };
114
115 struct ps3fb_priv {
116         unsigned int irq_no;
117
118         u64 context_handle, memory_handle;
119         void *xdr_ea;
120         size_t xdr_size;
121         struct gpu_driver_info *dinfo;
122
123         u64 vblank_count;       /* frame count */
124         wait_queue_head_t wait_vsync;
125
126         atomic_t ext_flip;      /* on/off flip with vsync */
127         atomic_t f_count;       /* fb_open count */
128         int is_blanked;
129         int is_kicked;
130         struct task_struct *task;
131 };
132 static struct ps3fb_priv ps3fb;
133
134 struct ps3fb_par {
135         u32 pseudo_palette[16];
136         int mode_id, new_mode_id;
137         unsigned int num_frames;        /* num of frame buffers */
138         unsigned int width;
139         unsigned int height;
140         unsigned int ddr_line_length;
141         unsigned int ddr_frame_size;
142         unsigned int xdr_frame_size;
143         unsigned long full_offset;      /* start of fullscreen DDR fb */
144         unsigned long fb_offset;        /* start of actual DDR fb */
145         unsigned long pan_offset;
146 };
147
148
149 static const struct fb_videomode ps3fb_modedb[] = {
150     /* 60 Hz broadcast modes (modes "1" to "5") */
151     {
152         /* 480i */
153         "480i", 60, 576, 384, 74074, 130, 89, 78, 57, 63, 6,
154         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
155     },    {
156         /* 480p */
157         "480p", 60, 576, 384, 37037, 130, 89, 78, 57, 63, 6,
158         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
159     },    {
160         /* 720p */
161         "720p", 60, 1124, 644, 13481, 298, 148, 57, 44, 80, 5,
162         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
163     },    {
164         /* 1080i */
165         "1080i", 60, 1688, 964, 13481, 264, 160, 94, 62, 88, 5,
166         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
167     },    {
168         /* 1080p */
169         "1080p", 60, 1688, 964, 6741, 264, 160, 94, 62, 88, 5,
170         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
171     },
172
173     /* 50 Hz broadcast modes (modes "6" to "10") */
174     {
175         /* 576i */
176         "576i", 50, 576, 460, 74074, 142, 83, 97, 63, 63, 5,
177         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
178     },    {
179         /* 576p */
180         "576p", 50, 576, 460, 37037, 142, 83, 97, 63, 63, 5,
181         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
182     },    {
183         /* 720p */
184         "720p", 50, 1124, 644, 13468, 298, 478, 57, 44, 80, 5,
185         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
186     },    {
187         /* 1080 */
188         "1080i", 50, 1688, 964, 13468, 264, 600, 94, 62, 88, 5,
189         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
190     },    {
191         /* 1080p */
192         "1080p", 50, 1688, 964, 6734, 264, 600, 94, 62, 88, 5,
193         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
194     },
195
196     /* VESA modes (modes "11" to "13") */
197     {
198         /* WXGA */
199         "wxga", 60, 1280, 768, 12924, 160, 24, 29, 3, 136, 6,
200         0, FB_VMODE_NONINTERLACED,
201         FB_MODE_IS_VESA
202     }, {
203         /* SXGA */
204         "sxga", 60, 1280, 1024, 9259, 248, 48, 38, 1, 112, 3,
205         FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT, FB_VMODE_NONINTERLACED,
206         FB_MODE_IS_VESA
207     }, {
208         /* WUXGA */
209         "wuxga", 60, 1920, 1200, 6494, 80, 48, 26, 3, 32, 6,
210         FB_SYNC_HOR_HIGH_ACT, FB_VMODE_NONINTERLACED,
211         FB_MODE_IS_VESA
212     },
213
214     /* 60 Hz broadcast modes (full resolution versions of modes "1" to "5") */
215     {
216         /* 480if */
217         "480if", 60, 720, 480, 74074, 58, 17, 30, 9, 63, 6,
218         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
219     }, {
220         /* 480pf */
221         "480pf", 60, 720, 480, 37037, 58, 17, 30, 9, 63, 6,
222         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
223     }, {
224         /* 720pf */
225         "720pf", 60, 1280, 720, 13481, 220, 70, 19, 6, 80, 5,
226         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
227     }, {
228         /* 1080if */
229         "1080if", 60, 1920, 1080, 13481, 148, 44, 36, 4, 88, 5,
230         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
231     }, {
232         /* 1080pf */
233         "1080pf", 60, 1920, 1080, 6741, 148, 44, 36, 4, 88, 5,
234         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
235     },
236
237     /* 50 Hz broadcast modes (full resolution versions of modes "6" to "10") */
238     {
239         /* 576if */
240         "576if", 50, 720, 576, 74074, 70, 11, 39, 5, 63, 5,
241         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
242     }, {
243         /* 576pf */
244         "576pf", 50, 720, 576, 37037, 70, 11, 39, 5, 63, 5,
245         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
246     }, {
247         /* 720pf */
248         "720pf", 50, 1280, 720, 13468, 220, 400, 19, 6, 80, 5,
249         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
250     }, {
251         /* 1080if */
252         "1080f", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5,
253         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
254     }, {
255         /* 1080pf */
256         "1080pf", 50, 1920, 1080, 6734, 148, 484, 36, 4, 88, 5,
257         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
258     }
259 };
260
261
262 #define HEAD_A
263 #define HEAD_B
264
265 #define BPP             4                       /* number of bytes per pixel */
266
267
268 static int ps3fb_mode;
269 module_param(ps3fb_mode, int, 0);
270
271 static char *mode_option __devinitdata;
272
273 static unsigned int ps3fb_find_mode(const struct fb_var_screeninfo *var,
274                                     u32 *ddr_line_length, u32 *xdr_line_length)
275 {
276         unsigned int i, fi, mode;
277
278         for (i = 0; i < ARRAY_SIZE(ps3fb_modedb); i++)
279                 if (var->xres == ps3fb_modedb[i].xres &&
280                     var->yres == ps3fb_modedb[i].yres &&
281                     var->pixclock == ps3fb_modedb[i].pixclock &&
282                     var->hsync_len == ps3fb_modedb[i].hsync_len &&
283                     var->vsync_len == ps3fb_modedb[i].vsync_len &&
284                     var->left_margin == ps3fb_modedb[i].left_margin &&
285                     var->right_margin == ps3fb_modedb[i].right_margin &&
286                     var->upper_margin == ps3fb_modedb[i].upper_margin &&
287                     var->lower_margin == ps3fb_modedb[i].lower_margin &&
288                     var->sync == ps3fb_modedb[i].sync &&
289                     (var->vmode & FB_VMODE_MASK) == ps3fb_modedb[i].vmode)
290                         goto found;
291
292         pr_debug("ps3fb_find_mode: mode not found\n");
293         return 0;
294
295 found:
296         /* Cropped broadcast modes use the full line length */
297         fi = i < PS3AV_MODE_1080P50 ? i + PS3AV_MODE_WUXGA : i;
298         *ddr_line_length = ps3fb_modedb[fi].xres * BPP;
299
300         if (ps3_compare_firmware_version(1, 9, 0) >= 0) {
301                 *xdr_line_length = GPU_ALIGN_UP(max(var->xres,
302                                                     var->xres_virtual) * BPP);
303                 if (*xdr_line_length > GPU_MAX_LINE_LENGTH)
304                         *xdr_line_length = GPU_MAX_LINE_LENGTH;
305         } else
306                 *xdr_line_length = *ddr_line_length;
307
308         /* Full broadcast modes have the full mode bit set */
309         mode = i+1;
310         if (mode > PS3AV_MODE_WUXGA)
311                 mode = (mode - PS3AV_MODE_WUXGA) | PS3AV_MODE_FULL;
312
313         pr_debug("ps3fb_find_mode: mode %u\n", mode);
314
315         return mode;
316 }
317
318 static const struct fb_videomode *ps3fb_default_mode(int id)
319 {
320         u32 mode = id & PS3AV_MODE_MASK;
321         u32 flags;
322
323         if (mode < PS3AV_MODE_480I || mode > PS3AV_MODE_WUXGA)
324                 return NULL;
325
326         flags = id & ~PS3AV_MODE_MASK;
327
328         if (mode <= PS3AV_MODE_1080P50 && flags & PS3AV_MODE_FULL) {
329                 /* Full broadcast mode */
330                 return &ps3fb_modedb[mode + PS3AV_MODE_WUXGA - 1];
331         }
332
333         return &ps3fb_modedb[mode - 1];
334 }
335
336 static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
337                              u64 dst_offset, u64 src_offset, u32 width,
338                              u32 height, u32 dst_line_length,
339                              u32 src_line_length)
340 {
341         int status;
342         u64 line_length;
343
344         line_length = dst_line_length;
345         if (src_line_length != dst_line_length)
346                 line_length |= (u64)src_line_length << 32;
347
348         src_offset += GPU_FB_START;
349         status = lv1_gpu_context_attribute(ps3fb.context_handle,
350                                            L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
351                                            dst_offset, GPU_IOIF + src_offset,
352                                            L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
353                                            (width << 16) | height,
354                                            line_length);
355         if (status)
356                 dev_err(dev,
357                         "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
358                         __func__, status);
359 #ifdef HEAD_A
360         status = lv1_gpu_context_attribute(ps3fb.context_handle,
361                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
362                                            0, frame_offset, 0, 0);
363         if (status)
364                 dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
365                         __func__, status);
366 #endif
367 #ifdef HEAD_B
368         status = lv1_gpu_context_attribute(ps3fb.context_handle,
369                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
370                                            1, frame_offset, 0, 0);
371         if (status)
372                 dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
373                         __func__, status);
374 #endif
375 }
376
377 static int ps3fb_sync(struct fb_info *info, u32 frame)
378 {
379         struct ps3fb_par *par = info->par;
380         int error = 0;
381         u64 ddr_base, xdr_base;
382
383         if (frame > par->num_frames - 1) {
384                 dev_dbg(info->device, "%s: invalid frame number (%u)\n",
385                         __func__, frame);
386                 error = -EINVAL;
387                 goto out;
388         }
389
390         xdr_base = frame * par->xdr_frame_size;
391         ddr_base = frame * par->ddr_frame_size;
392
393         ps3fb_sync_image(info->device, ddr_base + par->full_offset,
394                          ddr_base + par->fb_offset, xdr_base + par->pan_offset,
395                          par->width, par->height, par->ddr_line_length,
396                          info->fix.line_length);
397
398 out:
399         return error;
400 }
401
402 static int ps3fb_open(struct fb_info *info, int user)
403 {
404         atomic_inc(&ps3fb.f_count);
405         return 0;
406 }
407
408 static int ps3fb_release(struct fb_info *info, int user)
409 {
410         if (atomic_dec_and_test(&ps3fb.f_count)) {
411                 if (atomic_read(&ps3fb.ext_flip)) {
412                         atomic_set(&ps3fb.ext_flip, 0);
413                         if (!try_acquire_console_sem()) {
414                                 ps3fb_sync(info, 0);    /* single buffer */
415                                 release_console_sem();
416                         }
417                 }
418         }
419         return 0;
420 }
421
422     /*
423      *  Setting the video mode has been split into two parts.
424      *  First part, xxxfb_check_var, must not write anything
425      *  to hardware, it should only verify and adjust var.
426      *  This means it doesn't alter par but it does use hardware
427      *  data from it to check this var.
428      */
429
430 static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
431 {
432         u32 xdr_line_length, ddr_line_length;
433         int mode;
434
435         dev_dbg(info->device, "var->xres:%u info->var.xres:%u\n", var->xres,
436                 info->var.xres);
437         dev_dbg(info->device, "var->yres:%u info->var.yres:%u\n", var->yres,
438                 info->var.yres);
439
440         /* FIXME For now we do exact matches only */
441         mode = ps3fb_find_mode(var, &ddr_line_length, &xdr_line_length);
442         if (!mode)
443                 return -EINVAL;
444
445         /* Virtual screen */
446         if (var->xres_virtual < var->xres)
447                 var->xres_virtual = var->xres;
448         if (var->yres_virtual < var->yres)
449                 var->yres_virtual = var->yres;
450
451         if (var->xres_virtual > xdr_line_length / BPP) {
452                 dev_dbg(info->device,
453                         "Horizontal virtual screen size too large\n");
454                 return -EINVAL;
455         }
456
457         if (var->xoffset + var->xres > var->xres_virtual ||
458             var->yoffset + var->yres > var->yres_virtual) {
459                 dev_dbg(info->device, "panning out-of-range\n");
460                 return -EINVAL;
461         }
462
463         /* We support ARGB8888 only */
464         if (var->bits_per_pixel > 32 || var->grayscale ||
465             var->red.offset > 16 || var->green.offset > 8 ||
466             var->blue.offset > 0 || var->transp.offset > 24 ||
467             var->red.length > 8 || var->green.length > 8 ||
468             var->blue.length > 8 || var->transp.length > 8 ||
469             var->red.msb_right || var->green.msb_right ||
470             var->blue.msb_right || var->transp.msb_right || var->nonstd) {
471                 dev_dbg(info->device, "We support ARGB8888 only\n");
472                 return -EINVAL;
473         }
474
475         var->bits_per_pixel = 32;
476         var->red.offset = 16;
477         var->green.offset = 8;
478         var->blue.offset = 0;
479         var->transp.offset = 24;
480         var->red.length = 8;
481         var->green.length = 8;
482         var->blue.length = 8;
483         var->transp.length = 8;
484         var->red.msb_right = 0;
485         var->green.msb_right = 0;
486         var->blue.msb_right = 0;
487         var->transp.msb_right = 0;
488
489         /* Rotation is not supported */
490         if (var->rotate) {
491                 dev_dbg(info->device, "Rotation is not supported\n");
492                 return -EINVAL;
493         }
494
495         /* Memory limit */
496         if (var->yres_virtual * xdr_line_length > ps3fb.xdr_size) {
497                 dev_dbg(info->device, "Not enough memory\n");
498                 return -ENOMEM;
499         }
500
501         var->height = -1;
502         var->width = -1;
503
504         return 0;
505 }
506
507     /*
508      * This routine actually sets the video mode.
509      */
510
511 static int ps3fb_set_par(struct fb_info *info)
512 {
513         struct ps3fb_par *par = info->par;
514         unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
515         unsigned int ddr_xoff, ddr_yoff;
516         unsigned long offset;
517         const struct fb_videomode *vmode;
518         u64 dst;
519
520         dev_dbg(info->device, "xres:%d xv:%d yres:%d yv:%d clock:%d\n",
521                 info->var.xres, info->var.xres_virtual,
522                 info->var.yres, info->var.yres_virtual, info->var.pixclock);
523
524         mode = ps3fb_find_mode(&info->var, &ddr_line_length, &xdr_line_length);
525         if (!mode)
526                 return -EINVAL;
527
528         vmode = ps3fb_default_mode(mode | PS3AV_MODE_FULL);
529
530         info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
531         info->fix.smem_len = ps3fb.xdr_size;
532         info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
533         info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
534         info->fix.line_length = xdr_line_length;
535
536         info->screen_base = (char __iomem *)ps3fb.xdr_ea;
537
538         par->ddr_line_length = ddr_line_length;
539         par->ddr_frame_size = vmode->yres * ddr_line_length;
540         par->xdr_frame_size = info->var.yres_virtual * xdr_line_length;
541
542         par->num_frames = ps3fb.xdr_size /
543                           max(par->ddr_frame_size, par->xdr_frame_size);
544
545         /* Keep the special bits we cannot set using fb_var_screeninfo */
546         par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
547
548         par->width = info->var.xres;
549         par->height = info->var.yres;
550
551         /* Start of the virtual frame buffer (relative to fullscreen) */
552         ddr_xoff = info->var.left_margin - vmode->left_margin;
553         ddr_yoff = info->var.upper_margin - vmode->upper_margin;
554         offset = ddr_yoff * ddr_line_length + ddr_xoff * BPP;
555
556         par->fb_offset = GPU_ALIGN_UP(offset);
557         par->full_offset = par->fb_offset - offset;
558         par->pan_offset = info->var.yoffset * xdr_line_length +
559                           info->var.xoffset * BPP;
560
561         if (par->new_mode_id != par->mode_id) {
562                 if (ps3av_set_video_mode(par->new_mode_id)) {
563                         par->new_mode_id = par->mode_id;
564                         return -EINVAL;
565                 }
566                 par->mode_id = par->new_mode_id;
567         }
568
569         /* Clear XDR frame buffer memory */
570         memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
571
572         /* Clear DDR frame buffer memory */
573         lines = vmode->yres * par->num_frames;
574         if (par->full_offset)
575                 lines++;
576         maxlines = ps3fb.xdr_size / ddr_line_length;
577         for (dst = 0; lines; dst += maxlines * ddr_line_length) {
578                 unsigned int l = min(lines, maxlines);
579                 ps3fb_sync_image(info->device, 0, dst, 0, vmode->xres, l,
580                                  ddr_line_length, ddr_line_length);
581                 lines -= l;
582         }
583
584         return 0;
585 }
586
587     /*
588      *  Set a single color register. The values supplied are already
589      *  rounded down to the hardware's capabilities (according to the
590      *  entries in the var structure). Return != 0 for invalid regno.
591      */
592
593 static int ps3fb_setcolreg(unsigned int regno, unsigned int red,
594                            unsigned int green, unsigned int blue,
595                            unsigned int transp, struct fb_info *info)
596 {
597         if (regno >= 16)
598                 return 1;
599
600         red >>= 8;
601         green >>= 8;
602         blue >>= 8;
603         transp >>= 8;
604
605         ((u32 *)info->pseudo_palette)[regno] = transp << 24 | red << 16 |
606                                                green << 8 | blue;
607         return 0;
608 }
609
610 static int ps3fb_pan_display(struct fb_var_screeninfo *var,
611                              struct fb_info *info)
612 {
613         struct ps3fb_par *par = info->par;
614
615         par->pan_offset = var->yoffset * info->fix.line_length +
616                           var->xoffset * BPP;
617         return 0;
618 }
619
620     /*
621      *  As we have a virtual frame buffer, we need our own mmap function
622      */
623
624 static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
625 {
626         unsigned long size, offset;
627
628         size = vma->vm_end - vma->vm_start;
629         offset = vma->vm_pgoff << PAGE_SHIFT;
630         if (offset + size > info->fix.smem_len)
631                 return -EINVAL;
632
633         offset += info->fix.smem_start;
634         if (remap_pfn_range(vma, vma->vm_start, offset >> PAGE_SHIFT,
635                             size, vma->vm_page_prot))
636                 return -EAGAIN;
637
638         dev_dbg(info->device, "ps3fb: mmap framebuffer P(%lx)->V(%lx)\n",
639                 offset, vma->vm_start);
640         return 0;
641 }
642
643     /*
644      * Blank the display
645      */
646
647 static int ps3fb_blank(int blank, struct fb_info *info)
648 {
649         int retval;
650
651         dev_dbg(info->device, "%s: blank:%d\n", __func__, blank);
652         switch (blank) {
653         case FB_BLANK_POWERDOWN:
654         case FB_BLANK_HSYNC_SUSPEND:
655         case FB_BLANK_VSYNC_SUSPEND:
656         case FB_BLANK_NORMAL:
657                 retval = ps3av_video_mute(1);   /* mute on */
658                 if (!retval)
659                         ps3fb.is_blanked = 1;
660                 break;
661
662         default:                /* unblank */
663                 retval = ps3av_video_mute(0);   /* mute off */
664                 if (!retval)
665                         ps3fb.is_blanked = 0;
666                 break;
667         }
668         return retval;
669 }
670
671 static int ps3fb_get_vblank(struct fb_vblank *vblank)
672 {
673         memset(vblank, 0, sizeof(*vblank));
674         vblank->flags = FB_VBLANK_HAVE_VSYNC;
675         return 0;
676 }
677
678 static int ps3fb_wait_for_vsync(u32 crtc)
679 {
680         int ret;
681         u64 count;
682
683         count = ps3fb.vblank_count;
684         ret = wait_event_interruptible_timeout(ps3fb.wait_vsync,
685                                                count != ps3fb.vblank_count,
686                                                HZ / 10);
687         if (!ret)
688                 return -ETIMEDOUT;
689
690         return 0;
691 }
692
693 static void ps3fb_flip_ctl(int on, void *data)
694 {
695         struct ps3fb_priv *priv = data;
696         if (on)
697                 atomic_dec_if_positive(&priv->ext_flip);
698         else
699                 atomic_inc(&priv->ext_flip);
700 }
701
702
703     /*
704      * ioctl
705      */
706
707 static int ps3fb_ioctl(struct fb_info *info, unsigned int cmd,
708                        unsigned long arg)
709 {
710         void __user *argp = (void __user *)arg;
711         u32 val;
712         int retval = -EFAULT;
713
714         switch (cmd) {
715         case FBIOGET_VBLANK:
716                 {
717                         struct fb_vblank vblank;
718                         dev_dbg(info->device, "FBIOGET_VBLANK:\n");
719                         retval = ps3fb_get_vblank(&vblank);
720                         if (retval)
721                                 break;
722
723                         if (copy_to_user(argp, &vblank, sizeof(vblank)))
724                                 retval = -EFAULT;
725                         break;
726                 }
727
728         case FBIO_WAITFORVSYNC:
729                 {
730                         u32 crt;
731                         dev_dbg(info->device, "FBIO_WAITFORVSYNC:\n");
732                         if (get_user(crt, (u32 __user *) arg))
733                                 break;
734
735                         retval = ps3fb_wait_for_vsync(crt);
736                         break;
737                 }
738
739         case PS3FB_IOCTL_SETMODE:
740                 {
741                         struct ps3fb_par *par = info->par;
742                         const struct fb_videomode *mode;
743                         struct fb_var_screeninfo var;
744
745                         if (copy_from_user(&val, argp, sizeof(val)))
746                                 break;
747
748                         if (!(val & PS3AV_MODE_MASK)) {
749                                 u32 id = ps3av_get_auto_mode();
750                                 if (id > 0)
751                                         val = (val & ~PS3AV_MODE_MASK) | id;
752                         }
753                         dev_dbg(info->device, "PS3FB_IOCTL_SETMODE:%x\n", val);
754                         retval = -EINVAL;
755                         mode = ps3fb_default_mode(val);
756                         if (mode) {
757                                 var = info->var;
758                                 fb_videomode_to_var(&var, mode);
759                                 acquire_console_sem();
760                                 info->flags |= FBINFO_MISC_USEREVENT;
761                                 /* Force, in case only special bits changed */
762                                 var.activate |= FB_ACTIVATE_FORCE;
763                                 par->new_mode_id = val;
764                                 retval = fb_set_var(info, &var);
765                                 info->flags &= ~FBINFO_MISC_USEREVENT;
766                                 release_console_sem();
767                         }
768                         break;
769                 }
770
771         case PS3FB_IOCTL_GETMODE:
772                 val = ps3av_get_mode();
773                 dev_dbg(info->device, "PS3FB_IOCTL_GETMODE:%x\n", val);
774                 if (!copy_to_user(argp, &val, sizeof(val)))
775                         retval = 0;
776                 break;
777
778         case PS3FB_IOCTL_SCREENINFO:
779                 {
780                         struct ps3fb_par *par = info->par;
781                         struct ps3fb_ioctl_res res;
782                         dev_dbg(info->device, "PS3FB_IOCTL_SCREENINFO:\n");
783                         res.xres = info->fix.line_length / BPP;
784                         res.yres = info->var.yres_virtual;
785                         res.xoff = (res.xres - info->var.xres) / 2;
786                         res.yoff = (res.yres - info->var.yres) / 2;
787                         res.num_frames = par->num_frames;
788                         if (!copy_to_user(argp, &res, sizeof(res)))
789                                 retval = 0;
790                         break;
791                 }
792
793         case PS3FB_IOCTL_ON:
794                 dev_dbg(info->device, "PS3FB_IOCTL_ON:\n");
795                 atomic_inc(&ps3fb.ext_flip);
796                 retval = 0;
797                 break;
798
799         case PS3FB_IOCTL_OFF:
800                 dev_dbg(info->device, "PS3FB_IOCTL_OFF:\n");
801                 atomic_dec_if_positive(&ps3fb.ext_flip);
802                 retval = 0;
803                 break;
804
805         case PS3FB_IOCTL_FSEL:
806                 if (copy_from_user(&val, argp, sizeof(val)))
807                         break;
808
809                 dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val);
810                 acquire_console_sem();
811                 retval = ps3fb_sync(info, val);
812                 release_console_sem();
813                 break;
814
815         default:
816                 retval = -ENOIOCTLCMD;
817                 break;
818         }
819         return retval;
820 }
821
822 static int ps3fbd(void *arg)
823 {
824         struct fb_info *info = arg;
825
826         set_freezable();
827         while (!kthread_should_stop()) {
828                 try_to_freeze();
829                 set_current_state(TASK_INTERRUPTIBLE);
830                 if (ps3fb.is_kicked) {
831                         ps3fb.is_kicked = 0;
832                         acquire_console_sem();
833                         ps3fb_sync(info, 0);    /* single buffer */
834                         release_console_sem();
835                 }
836                 schedule();
837         }
838         return 0;
839 }
840
841 static irqreturn_t ps3fb_vsync_interrupt(int irq, void *ptr)
842 {
843         struct device *dev = ptr;
844         u64 v1;
845         int status;
846         struct display_head *head = &ps3fb.dinfo->display_head[1];
847
848         status = lv1_gpu_context_intr(ps3fb.context_handle, &v1);
849         if (status) {
850                 dev_err(dev, "%s: lv1_gpu_context_intr failed: %d\n", __func__,
851                         status);
852                 return IRQ_NONE;
853         }
854
855         if (v1 & (1 << GPU_INTR_STATUS_VSYNC_1)) {
856                 /* VSYNC */
857                 ps3fb.vblank_count = head->vblank_count;
858                 if (ps3fb.task && !ps3fb.is_blanked &&
859                     !atomic_read(&ps3fb.ext_flip)) {
860                         ps3fb.is_kicked = 1;
861                         wake_up_process(ps3fb.task);
862                 }
863                 wake_up_interruptible(&ps3fb.wait_vsync);
864         }
865
866         return IRQ_HANDLED;
867 }
868
869
870 static int ps3fb_vsync_settings(struct gpu_driver_info *dinfo,
871                                 struct device *dev)
872 {
873         int error;
874
875         dev_dbg(dev, "version_driver:%x\n", dinfo->version_driver);
876         dev_dbg(dev, "irq outlet:%x\n", dinfo->irq.irq_outlet);
877         dev_dbg(dev,
878                 "version_gpu: %x memory_size: %x ch: %x core_freq: %d "
879                 "mem_freq:%d\n",
880                 dinfo->version_gpu, dinfo->memory_size, dinfo->hardware_channel,
881                 dinfo->nvcore_frequency/1000000, dinfo->memory_frequency/1000000);
882
883         if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) {
884                 dev_err(dev, "%s: version_driver err:%x\n", __func__,
885                         dinfo->version_driver);
886                 return -EINVAL;
887         }
888
889         error = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet,
890                                    &ps3fb.irq_no);
891         if (error) {
892                 dev_err(dev, "%s: ps3_alloc_irq failed %d\n", __func__, error);
893                 return error;
894         }
895
896         error = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt, IRQF_DISABLED,
897                             DEVICE_NAME, dev);
898         if (error) {
899                 dev_err(dev, "%s: request_irq failed %d\n", __func__, error);
900                 ps3_irq_plug_destroy(ps3fb.irq_no);
901                 return error;
902         }
903
904         dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) |
905                           (1 << GPU_INTR_STATUS_FLIP_1);
906         return 0;
907 }
908
909 static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev)
910 {
911         int status;
912
913         status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
914                                        xdr_lpar, ps3fb_videomemory.size, 0);
915         if (status) {
916                 dev_err(dev, "%s: lv1_gpu_context_iomap failed: %d\n",
917                         __func__, status);
918                 return -ENXIO;
919         }
920         dev_dbg(dev,
921                 "video:%p xdr_ea:%p ioif:%lx lpar:%lx phys:%lx size:%lx\n",
922                 ps3fb_videomemory.address, ps3fb.xdr_ea, GPU_IOIF, xdr_lpar,
923                 virt_to_abs(ps3fb.xdr_ea), ps3fb_videomemory.size);
924
925         status = lv1_gpu_context_attribute(ps3fb.context_handle,
926                                            L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
927                                            xdr_lpar, GPU_CMD_BUF_SIZE,
928                                            GPU_IOIF, 0);
929         if (status) {
930                 dev_err(dev,
931                         "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
932                         __func__, status);
933                 return -ENXIO;
934         }
935         return 0;
936 }
937
938 static struct fb_ops ps3fb_ops = {
939         .fb_open        = ps3fb_open,
940         .fb_release     = ps3fb_release,
941         .fb_read        = fb_sys_read,
942         .fb_write       = fb_sys_write,
943         .fb_check_var   = ps3fb_check_var,
944         .fb_set_par     = ps3fb_set_par,
945         .fb_setcolreg   = ps3fb_setcolreg,
946         .fb_pan_display = ps3fb_pan_display,
947         .fb_fillrect    = sys_fillrect,
948         .fb_copyarea    = sys_copyarea,
949         .fb_imageblit   = sys_imageblit,
950         .fb_mmap        = ps3fb_mmap,
951         .fb_blank       = ps3fb_blank,
952         .fb_ioctl       = ps3fb_ioctl,
953         .fb_compat_ioctl = ps3fb_ioctl
954 };
955
956 static struct fb_fix_screeninfo ps3fb_fix __initdata = {
957         .id =           DEVICE_NAME,
958         .type =         FB_TYPE_PACKED_PIXELS,
959         .visual =       FB_VISUAL_TRUECOLOR,
960         .accel =        FB_ACCEL_NONE,
961 };
962
963 static int ps3fb_set_sync(struct device *dev)
964 {
965         int status;
966
967 #ifdef HEAD_A
968         status = lv1_gpu_context_attribute(0x0,
969                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
970                                            0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
971         if (status) {
972                 dev_err(dev,
973                         "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
974                         "%d\n",
975                         __func__, status);
976                 return -1;
977         }
978 #endif
979 #ifdef HEAD_B
980         status = lv1_gpu_context_attribute(0x0,
981                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
982                                            1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
983
984         if (status) {
985                 dev_err(dev,
986                         "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
987                         "%d\n",
988                         __func__, status);
989                 return -1;
990         }
991 #endif
992         return 0;
993 }
994
995 static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
996 {
997         struct fb_info *info;
998         struct ps3fb_par *par;
999         int retval = -ENOMEM;
1000         u64 ddr_lpar = 0;
1001         u64 lpar_dma_control = 0;
1002         u64 lpar_driver_info = 0;
1003         u64 lpar_reports = 0;
1004         u64 lpar_reports_size = 0;
1005         u64 xdr_lpar;
1006         int status;
1007         struct task_struct *task;
1008         unsigned long max_ps3fb_size;
1009
1010         if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) {
1011                 dev_err(&dev->core, "%s: Not enough video memory\n", __func__);
1012                 return -ENOMEM;
1013         }
1014
1015         status = ps3_open_hv_device(dev);
1016         if (status) {
1017                 dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
1018                         __func__);
1019                 goto err;
1020         }
1021
1022         if (!ps3fb_mode)
1023                 ps3fb_mode = ps3av_get_mode();
1024         dev_dbg(&dev->core, "ps3fb_mode: %d\n", ps3fb_mode);
1025
1026         atomic_set(&ps3fb.f_count, -1); /* fbcon opens ps3fb */
1027         atomic_set(&ps3fb.ext_flip, 0); /* for flip with vsync */
1028         init_waitqueue_head(&ps3fb.wait_vsync);
1029
1030         ps3fb_set_sync(&dev->core);
1031
1032         max_ps3fb_size = _ALIGN_UP(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
1033         if (ps3fb_videomemory.size > max_ps3fb_size) {
1034                 dev_info(&dev->core, "Limiting ps3fb mem size to %lu bytes\n",
1035                          max_ps3fb_size);
1036                 ps3fb_videomemory.size = max_ps3fb_size;
1037         }
1038
1039         /* get gpu context handle */
1040         status = lv1_gpu_memory_allocate(ps3fb_videomemory.size, 0, 0, 0, 0,
1041                                          &ps3fb.memory_handle, &ddr_lpar);
1042         if (status) {
1043                 dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
1044                         __func__, status);
1045                 goto err;
1046         }
1047         dev_dbg(&dev->core, "ddr:lpar:0x%lx\n", ddr_lpar);
1048
1049         status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0,
1050                                           &ps3fb.context_handle,
1051                                           &lpar_dma_control, &lpar_driver_info,
1052                                           &lpar_reports, &lpar_reports_size);
1053         if (status) {
1054                 dev_err(&dev->core,
1055                         "%s: lv1_gpu_context_attribute failed: %d\n", __func__,
1056                         status);
1057                 goto err_gpu_memory_free;
1058         }
1059
1060         /* vsync interrupt */
1061         ps3fb.dinfo = ioremap(lpar_driver_info, 128 * 1024);
1062         if (!ps3fb.dinfo) {
1063                 dev_err(&dev->core, "%s: ioremap failed\n", __func__);
1064                 goto err_gpu_context_free;
1065         }
1066
1067         retval = ps3fb_vsync_settings(ps3fb.dinfo, &dev->core);
1068         if (retval)
1069                 goto err_iounmap_dinfo;
1070
1071         /* XDR frame buffer */
1072         ps3fb.xdr_ea = ps3fb_videomemory.address;
1073         xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb.xdr_ea));
1074
1075         /* Clear memory to prevent kernel info leakage into userspace */
1076         memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
1077
1078         /*
1079          * The GPU command buffer is at the start of video memory
1080          * As we don't use the full command buffer, we can put the actual
1081          * frame buffer at offset GPU_FB_START and save some precious XDR
1082          * memory
1083          */
1084         ps3fb.xdr_ea += GPU_FB_START;
1085         ps3fb.xdr_size = ps3fb_videomemory.size - GPU_FB_START;
1086
1087         retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
1088         if (retval)
1089                 goto err_free_irq;
1090
1091         info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
1092         if (!info)
1093                 goto err_free_irq;
1094
1095         par = info->par;
1096         par->mode_id = ~ps3fb_mode;     /* != ps3fb_mode, to trigger change */
1097         par->new_mode_id = ps3fb_mode;
1098         par->num_frames = 1;
1099
1100         info->screen_base = (char __iomem *)ps3fb.xdr_ea;
1101         info->fbops = &ps3fb_ops;
1102
1103         info->fix = ps3fb_fix;
1104         info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
1105         info->fix.smem_len = ps3fb.xdr_size;
1106         info->pseudo_palette = par->pseudo_palette;
1107         info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST |
1108                       FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN;
1109
1110         retval = fb_alloc_cmap(&info->cmap, 256, 0);
1111         if (retval < 0)
1112                 goto err_framebuffer_release;
1113
1114         if (!fb_find_mode(&info->var, info, mode_option, ps3fb_modedb,
1115                           ARRAY_SIZE(ps3fb_modedb),
1116                           ps3fb_default_mode(par->new_mode_id), 32)) {
1117                 retval = -EINVAL;
1118                 goto err_fb_dealloc;
1119         }
1120
1121         fb_videomode_to_modelist(ps3fb_modedb, ARRAY_SIZE(ps3fb_modedb),
1122                                  &info->modelist);
1123
1124         retval = register_framebuffer(info);
1125         if (retval < 0)
1126                 goto err_fb_dealloc;
1127
1128         dev->core.driver_data = info;
1129
1130         dev_info(info->device, "%s %s, using %lu KiB of video memory\n",
1131                  dev_driver_string(info->dev), info->dev->bus_id,
1132                  ps3fb.xdr_size >> 10);
1133
1134         task = kthread_run(ps3fbd, info, DEVICE_NAME);
1135         if (IS_ERR(task)) {
1136                 retval = PTR_ERR(task);
1137                 goto err_unregister_framebuffer;
1138         }
1139
1140         ps3fb.task = task;
1141         ps3av_register_flip_ctl(ps3fb_flip_ctl, &ps3fb);
1142
1143         return 0;
1144
1145 err_unregister_framebuffer:
1146         unregister_framebuffer(info);
1147 err_fb_dealloc:
1148         fb_dealloc_cmap(&info->cmap);
1149 err_framebuffer_release:
1150         framebuffer_release(info);
1151 err_free_irq:
1152         free_irq(ps3fb.irq_no, &dev->core);
1153         ps3_irq_plug_destroy(ps3fb.irq_no);
1154 err_iounmap_dinfo:
1155         iounmap((u8 __iomem *)ps3fb.dinfo);
1156 err_gpu_context_free:
1157         lv1_gpu_context_free(ps3fb.context_handle);
1158 err_gpu_memory_free:
1159         lv1_gpu_memory_free(ps3fb.memory_handle);
1160 err:
1161         return retval;
1162 }
1163
1164 static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
1165 {
1166         int status;
1167         struct fb_info *info = dev->core.driver_data;
1168
1169         dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
1170
1171         ps3fb_flip_ctl(0, &ps3fb);      /* flip off */
1172         ps3fb.dinfo->irq.mask = 0;
1173
1174         ps3av_register_flip_ctl(NULL, NULL);
1175         if (ps3fb.task) {
1176                 struct task_struct *task = ps3fb.task;
1177                 ps3fb.task = NULL;
1178                 kthread_stop(task);
1179         }
1180         if (ps3fb.irq_no) {
1181                 free_irq(ps3fb.irq_no, &dev->core);
1182                 ps3_irq_plug_destroy(ps3fb.irq_no);
1183         }
1184         if (info) {
1185                 unregister_framebuffer(info);
1186                 fb_dealloc_cmap(&info->cmap);
1187                 framebuffer_release(info);
1188                 info = dev->core.driver_data = NULL;
1189         }
1190         iounmap((u8 __iomem *)ps3fb.dinfo);
1191
1192         status = lv1_gpu_context_free(ps3fb.context_handle);
1193         if (status)
1194                 dev_dbg(&dev->core, "lv1_gpu_context_free failed: %d\n",
1195                         status);
1196
1197         status = lv1_gpu_memory_free(ps3fb.memory_handle);
1198         if (status)
1199                 dev_dbg(&dev->core, "lv1_gpu_memory_free failed: %d\n",
1200                         status);
1201
1202         ps3_close_hv_device(dev);
1203         dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__);
1204
1205         return 0;
1206 }
1207
1208 static struct ps3_system_bus_driver ps3fb_driver = {
1209         .match_id       = PS3_MATCH_ID_GRAPHICS,
1210         .core.name      = DEVICE_NAME,
1211         .core.owner     = THIS_MODULE,
1212         .probe          = ps3fb_probe,
1213         .remove         = ps3fb_shutdown,
1214         .shutdown       = ps3fb_shutdown,
1215 };
1216
1217 static int __init ps3fb_setup(void)
1218 {
1219         char *options;
1220
1221 #ifdef MODULE
1222         return 0;
1223 #endif
1224
1225         if (fb_get_options(DEVICE_NAME, &options))
1226                 return -ENXIO;
1227
1228         if (!options || !*options)
1229                 return 0;
1230
1231         while (1) {
1232                 char *this_opt = strsep(&options, ",");
1233
1234                 if (!this_opt)
1235                         break;
1236                 if (!*this_opt)
1237                         continue;
1238                 if (!strncmp(this_opt, "mode:", 5))
1239                         ps3fb_mode = simple_strtoul(this_opt + 5, NULL, 0);
1240                 else
1241                         mode_option = this_opt;
1242         }
1243         return 0;
1244 }
1245
1246 static int __init ps3fb_init(void)
1247 {
1248         if (!ps3fb_videomemory.address ||  ps3fb_setup())
1249                 return -ENXIO;
1250
1251         return ps3_system_bus_driver_register(&ps3fb_driver);
1252 }
1253
1254 static void __exit ps3fb_exit(void)
1255 {
1256         pr_debug(" -> %s:%d\n", __func__, __LINE__);
1257         ps3_system_bus_driver_unregister(&ps3fb_driver);
1258         pr_debug(" <- %s:%d\n", __func__, __LINE__);
1259 }
1260
1261 module_init(ps3fb_init);
1262 module_exit(ps3fb_exit);
1263
1264 MODULE_LICENSE("GPL");
1265 MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver");
1266 MODULE_AUTHOR("Sony Computer Entertainment Inc.");
1267 MODULE_ALIAS(PS3_MODULE_ALIAS_GRAPHICS);